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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
commit6f883cba2d9e5089c50be3a377f4308ed3541908 (patch)
treebfbc2d78f824f9a6b2e5fc99817abd637de2f5ef /source/Simulator/DelayedFluidSimulator.h
parentRemoved the Classic fluid simulator, it was too unstable (2nd attempt) (diff)
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Diffstat (limited to 'source/Simulator/DelayedFluidSimulator.h')
-rw-r--r--source/Simulator/DelayedFluidSimulator.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.h b/source/Simulator/DelayedFluidSimulator.h
index fc1a59f69..5f8c6e073 100644
--- a/source/Simulator/DelayedFluidSimulator.h
+++ b/source/Simulator/DelayedFluidSimulator.h
@@ -22,7 +22,9 @@ public:
cDelayedFluidSimulatorChunkData(int a_TickDelay);
virtual ~cDelayedFluidSimulatorChunkData();
- /// Slots, one for each delay tick, each containing the blocks to simulate; relative coords. Int param not used.
+ /** Slots, one for each delay tick, each containing the blocks to simulate; relative coords.
+ Int param is the block index (for faster duplicate comparison in cDelayedFluidSimulator::AddBlock())
+ */
cCoordWithIntVector * m_Slots;
} ;