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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-28 14:39:20 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-28 14:39:20 +0100
commit619ec8b247e71a194035fe6dadb2f414a727eaec (patch)
tree7e1b03afb1d4d4000ea9c059c91b62b66bf0c305 /source/Simulator/FireSimulator.h
parentSimulators now have direct access to the cChunk object in the WakeUp() call (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/FireSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Simulator/FireSimulator.h b/source/Simulator/FireSimulator.h
index d95ecf4f0..2a510d276 100644
--- a/source/Simulator/FireSimulator.h
+++ b/source/Simulator/FireSimulator.h
@@ -11,7 +11,7 @@
class cFireSimulator : public cSimulator
{
public:
- cFireSimulator( cWorld* a_World );
+ cFireSimulator(cWorld & a_World);
~cFireSimulator();
virtual void Simulate( float a_Dt ) override;