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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-28 14:39:20 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-02-28 14:39:20 +0100
commit619ec8b247e71a194035fe6dadb2f414a727eaec (patch)
tree7e1b03afb1d4d4000ea9c059c91b62b66bf0c305 /source/Simulator/FloodyFluidSimulator.h
parentSimulators now have direct access to the cChunk object in the WakeUp() call (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/FloodyFluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Simulator/FloodyFluidSimulator.h b/source/Simulator/FloodyFluidSimulator.h
index dc9ff2557..ec3ab044a 100644
--- a/source/Simulator/FloodyFluidSimulator.h
+++ b/source/Simulator/FloodyFluidSimulator.h
@@ -29,7 +29,7 @@ class cFloodyFluidSimulator :
typedef cDelayedFluidSimulator super;
public:
- cFloodyFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
+ cFloodyFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
protected:
NIBBLETYPE m_Falloff;