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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-04 06:21:07 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-04 06:21:07 +0100 |
commit | 412c21a22cd67971bc27ee3fd022e1565eb48e69 (patch) | |
tree | c4f5d99c7016f26f3c6de39c21c269c0c2dadd58 /source/Simulator/FloodyFluidSimulator.h | |
parent | cBlockArea now has a GetBlockTypeMeta() and GetRelBlockTypeMeta() methods (diff) | |
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Diffstat (limited to 'source/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | source/Simulator/FloodyFluidSimulator.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/Simulator/FloodyFluidSimulator.h b/source/Simulator/FloodyFluidSimulator.h index d3fa85fce..dc9ff2557 100644 --- a/source/Simulator/FloodyFluidSimulator.h +++ b/source/Simulator/FloodyFluidSimulator.h @@ -29,10 +29,11 @@ class cFloodyFluidSimulator : typedef cDelayedFluidSimulator super;
public:
- cFloodyFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay);
+ cFloodyFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay, int a_NumNeighborsForSource);
protected:
NIBBLETYPE m_Falloff;
+ int m_NumNeighborsForSource;
// cDelayedFluidSimulator overrides:
virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
@@ -40,8 +41,11 @@ protected: /// Checks tributaries, if not fed, decreases the block's level and returns true
bool CheckTributaries(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_MyMeta);
- /// Spreads into the specified block, if the block there allows. a_Area is for checking.
+ /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking.
void SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_NewMeta);
+
+ /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so
+ bool CheckNeighborsForSource(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area);
} ;
|