summaryrefslogtreecommitdiffstats
path: root/source/UI/SlotArea.cpp
diff options
context:
space:
mode:
authorSamuel Barney <samjbarney@gmail.com>2013-10-28 23:40:13 +0100
committerSamuel Barney <samjbarney@gmail.com>2013-10-28 23:40:13 +0100
commitd7a490a99205d69abce52c77854fafee52b4e82b (patch)
tree92e68ff622fc89bd94e11c7ed7fc548ed3129047 /source/UI/SlotArea.cpp
parentGot spiders and other mobs respecting night and day for spawning (diff)
parentProtoProxy: Implemented 1.7.2 status request / response / ping. (diff)
downloadcuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar.gz
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar.bz2
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar.lz
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar.xz
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.tar.zst
cuberite-d7a490a99205d69abce52c77854fafee52b4e82b.zip
Diffstat (limited to '')
-rw-r--r--source/UI/SlotArea.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 0a37e82b0..82e87e126 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset,
void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
- if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
+ if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
{
// Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
SetSlot(a_SlotNum, a_Player, a_ClickedItem);
@@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3);
+ a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}