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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-20 15:25:54 +0200 |
commit | bc466f07a454271d4845a7e8c7f0822541c5afbd (patch) | |
tree | c8455a2af322bbd847b6b4ea74256b78aa834c4c /source/UI/SlotArea.cpp | |
parent | ProtoProxy: moar packets! (can now sustain parsing while connected to vanilla server, most of the times) (diff) | |
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Diffstat (limited to 'source/UI/SlotArea.cpp')
-rw-r--r-- | source/UI/SlotArea.cpp | 569 |
1 files changed, 569 insertions, 0 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp new file mode 100644 index 000000000..744492bff --- /dev/null +++ b/source/UI/SlotArea.cpp @@ -0,0 +1,569 @@ +
+// SlotArea.cpp
+
+// Implements the cSlotArea class and its descendants
+
+#include "Globals.h"
+#include "SlotArea.h"
+#include "../cPlayer.h"
+#include "../cChestEntity.h"
+#include "../cFurnaceEntity.h"
+#include "../Items/Item.h"
+#include "cWindow.h"
+#include "../CraftingRecipes.h"
+#include "../cRoot.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotArea:
+
+cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
+ m_NumSlots(a_NumSlots),
+ m_ParentWindow(a_ParentWindow)
+{
+ LOGD("Created a new cSlotArea with %d slots", a_NumSlots);
+}
+
+
+
+
+
+void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+{
+ LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
+ GetNumSlots(), a_SlotNum,
+ ItemToFullString(a_ClickedItem).c_str(),
+ ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str()
+ );
+
+ ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+
+ bool bAsync = false;
+ if (GetSlot(a_SlotNum, a_Player) == NULL)
+ {
+ LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
+ return;
+ }
+
+ cItem Slot(*GetSlot(a_SlotNum, a_Player));
+ if (!Slot.IsEqual(a_ClickedItem))
+ {
+ LOGD("*** Window lost sync ***");
+ LOGD("My Type: %i Their Type: %i", Slot.m_ItemID, a_ClickedItem.m_ItemID);
+ LOGD("My Count: %i Their Count: %i", Slot.m_ItemCount, a_ClickedItem.m_ItemCount);
+ LOGD("My Dmg: %i Their Dmg: %i", Slot.m_ItemHealth, a_ClickedItem.m_ItemHealth);
+ bAsync = true;
+ }
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+ if (a_IsRightClick)
+ {
+ // Right clicked
+ if (DraggingItem.m_ItemID <= 0) // Empty-handed?
+ {
+ DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
+ Slot.m_ItemCount -= DraggingItem.m_ItemCount;
+ DraggingItem.m_ItemID = Slot.m_ItemID;
+ DraggingItem.m_ItemHealth = Slot.m_ItemHealth;
+
+ if (Slot.m_ItemCount <= 0)
+ {
+ Slot.Empty();
+ }
+ }
+ else if ((Slot.m_ItemID <= 0) || DraggingItem.IsEqual(Slot))
+ {
+ // Drop one item in slot
+ cItemHandler * Handler = ItemHandler(Slot.m_ItemID);
+ if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
+ {
+ Slot.m_ItemID = DraggingItem.m_ItemID;
+ Slot.m_ItemCount++;
+ Slot.m_ItemHealth = DraggingItem.m_ItemHealth;
+ DraggingItem.m_ItemCount--;
+ }
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ else if (!DraggingItem.IsEqual(Slot))
+ {
+ // Swap contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ }
+ else
+ {
+ // Left-clicked
+ if (!DraggingItem.IsEqual(Slot))
+ {
+ // Switch contents
+ cItem tmp(DraggingItem);
+ DraggingItem = Slot;
+ Slot = tmp;
+ }
+ else
+ {
+ // Same type, add items:
+ cItemHandler * Handler = ItemHandler(DraggingItem.m_ItemID);
+ int FreeSlots = Handler->GetMaxStackSize() - Slot.m_ItemCount;
+ if (FreeSlots < 0)
+ {
+ ASSERT(!"Bad item stack size - where did we get more items in a slot than allowed?");
+ FreeSlots = 0;
+ }
+ int Filling = (FreeSlots > DraggingItem.m_ItemCount) ? DraggingItem.m_ItemCount : FreeSlots;
+ Slot.m_ItemCount += (char)Filling;
+ DraggingItem.m_ItemCount -= (char)Filling;
+ if (DraggingItem.m_ItemCount <= 0)
+ {
+ DraggingItem.Empty();
+ }
+ }
+ }
+
+ if (bAsync)
+ {
+ m_ParentWindow.BroadcastWholeWindow();
+ }
+ SetSlot(a_SlotNum, a_Player, Slot);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaArmor:
+
+cSlotAreaArmor::cSlotAreaArmor(cWindow & a_ParentWindow) :
+ cSlotArea(4, a_ParentWindow)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaArmor::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ // a_SlotNum ranges from 0 to 3, map that to the armor slots in player's inventory, 5 to 8:
+ return a_Player.GetInventory().GetSlot(a_SlotNum + 5);
+}
+
+
+
+
+
+void cSlotAreaArmor::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ *(a_Player.GetInventory().GetSlot(a_SlotNum + 5)) = a_Item;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaChest:
+
+cSlotAreaChest::cSlotAreaChest(cChestEntity *a_Chest, cWindow &a_ParentWindow) :
+ cSlotArea(27, a_ParentWindow),
+ m_Chest(a_Chest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
+ return m_Chest->GetSlot(a_SlotNum);
+}
+
+
+
+
+
+void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_Chest->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaCrafting:
+
+cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) :
+ cSlotAreaTemporary(1 + a_GridSize * a_GridSize, a_ParentWindow),
+ m_GridSize(a_GridSize)
+{
+ ASSERT((a_GridSize == 2) || (a_GridSize == 3));
+}
+
+
+
+
+
+void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+{
+ // Override for craft result slot
+ if (a_SlotNum == 0)
+ {
+ ClickedResult(a_Player, a_IsShiftPressed);
+ return;
+ }
+ super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ UpdateRecipe(a_Player);
+}
+
+
+
+
+
+void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss all items on the crafting grid:
+ TossItems(a_Player, 1, m_NumSlots);
+
+ // Remove the current recipe from the player -> recipe map:
+ for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
+ {
+ if (itr->first == a_Player.GetUniqueID())
+ {
+ // Remove the player from the recipe map:
+ m_Recipes.erase(itr);
+ return;
+ }
+ } // for itr - m_Recipes[]
+ // Player not found - that is acceptable
+}
+
+
+
+
+
+void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player, bool a_IsShiftPressed)
+{
+ const cItem * ResultSlot = GetSlot(0, a_Player);
+ LOGD("Clicked in craft result slot, item there: %d:%d (%d times)",
+ ResultSlot->m_ItemID, ResultSlot->m_ItemHealth, ResultSlot->m_ItemCount
+ );
+ cItem & DraggingItem = a_Player.GetDraggingItem();
+
+ // Get the current recipe:
+ cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+
+ cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
+ cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
+
+ // If possible, craft:
+ if (DraggingItem.IsEmpty())
+ {
+ DraggingItem = Recipe.GetResult();
+ Recipe.ConsumeIngredients(Grid);
+ Grid.CopyToItems(PlayerSlots);
+ }
+ else if (DraggingItem.IsEqual(Recipe.GetResult()))
+ {
+ cItemHandler * Handler = ItemHandler(Recipe.GetResult().m_ItemID);
+ if (DraggingItem.m_ItemCount + Recipe.GetResult().m_ItemCount <= Handler->GetMaxStackSize())
+ {
+ DraggingItem.m_ItemCount += Recipe.GetResult().m_ItemCount;
+ Recipe.ConsumeIngredients(Grid);
+ Grid.CopyToItems(PlayerSlots);
+ }
+ }
+
+ // Get the new recipe and update the result slot:
+ UpdateRecipe(a_Player);
+
+ // We're done. Send all changes to the client and bail out:
+ m_ParentWindow.BroadcastWholeWindow();
+}
+
+
+
+
+
+void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
+{
+ cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
+ cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+}
+
+
+
+
+
+cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
+{
+ for (cRecipeMap::iterator itr = m_Recipes.begin(), end = m_Recipes.end(); itr != end; ++itr)
+ {
+ if (itr->first == a_Player.GetUniqueID())
+ {
+ return itr->second;
+ }
+ } // for itr - m_Recipes[]
+
+ // Not found. Add a new one:
+ cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
+ cCraftingRecipe Recipe(Grid);
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ m_Recipes.push_back(std::make_pair(a_Player.GetUniqueID(), Recipe));
+ return m_Recipes.back().second;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaFurnace:
+
+cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) :
+ cSlotArea(3, a_ParentWindow),
+ m_Furnace(a_Furnace)
+{
+}
+
+
+
+
+
+void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+{
+ cItem Fuel = *GetSlot(0, a_Player);
+
+ super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+
+ if (m_Furnace == NULL)
+ {
+ LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
+ ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
+ return;
+ }
+
+ if (Fuel.m_ItemID != GetSlot(0, a_Player)->m_ItemID)
+ {
+ m_Furnace->ResetCookTimer();
+ }
+
+ if (m_Furnace->StartCooking())
+ {
+ m_ParentWindow.SendWholeWindow(*(a_Player.GetClientHandle()));
+ }
+}
+
+
+
+
+
+const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ // a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
+ return m_Furnace->GetSlot(a_SlotNum);
+}
+
+
+
+
+
+void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ m_Furnace->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaInventory:
+
+cSlotAreaInventory::cSlotAreaInventory(cWindow & a_ParentWindow) :
+ cSlotArea(27 + 9, a_ParentWindow) // 27 internal slots, 9 hotbar slots
+{
+}
+
+
+
+
+
+void cSlotAreaInventory::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_ClickedItem)
+{
+ if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory))
+ {
+ // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
+ SetSlot(a_SlotNum, a_Player, a_ClickedItem);
+ return;
+ }
+
+ // Survival inventory and all other windows' inventory has the same handling as normal slot areas
+ super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
+ return;
+}
+
+
+
+
+
+const cItem * cSlotAreaInventory::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
+ return a_Player.GetInventory().GetSlot(a_SlotNum + 9);
+}
+
+
+
+
+
+void cSlotAreaInventory::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ *(a_Player.GetInventory().GetSlot(a_SlotNum + 9)) = a_Item;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaTemporary:
+
+cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) :
+ cSlotArea(a_NumSlots, a_ParentWindow)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaTemporary::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ LOGERROR("cSlotAreaTemporary: player \"%s\" not found for slot %d!", a_Player.GetName().c_str(), a_SlotNum);
+ ASSERT(!"cSlotAreaTemporary: player not found!");
+
+ // Player not found, this should not happen, ever! Return NULL, but things may break by this.
+ return NULL;
+ }
+
+ if (a_SlotNum >= (int)(itr->second.size()))
+ {
+ LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
+ ASSERT(!"cSlotAreaTemporary: asking for more slots than actually stored!");
+ return NULL;
+ }
+
+ LOGD("cSlotAreaTemporary: getting slot %d as %s", a_SlotNum, ItemToFullString(itr->second[a_SlotNum]).c_str());
+
+ return &(itr->second[a_SlotNum]);
+}
+
+
+
+
+
+void cSlotAreaTemporary::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ LOGD("cSlotAreaTemporary: setting slot %d to %s", a_SlotNum, ItemToFullString(a_Item).c_str());
+
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ // Player not found
+ LOGWARNING("cSlotAreaTemporary: player not found!");
+ return;
+ }
+
+ if (a_SlotNum >= (int)(itr->second.size()))
+ {
+ LOGERROR("cSlotAreaTemporary: asking for more slots than actually stored!");
+ return;
+ }
+
+ itr->second[a_SlotNum] = a_Item;
+}
+
+
+
+
+
+void cSlotAreaTemporary::OnPlayerAdded(cPlayer & a_Player)
+{
+ ASSERT(m_Items.find(a_Player.GetUniqueID()) == m_Items.end()); // The player shouldn't be in the itemmap, otherwise we probably have a leak
+ m_Items[a_Player.GetUniqueID()].resize(m_NumSlots); // Make the vector the specified size of empty items
+}
+
+
+
+
+
+void cSlotAreaTemporary::OnPlayerRemoved(cPlayer & a_Player)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ ASSERT(itr != m_Items.end()); // The player should be in the list, otherwise a call to OnPlayerAdded() was mismatched
+ m_Items.erase(itr);
+}
+
+
+
+
+
+void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ LOGWARNING("Player tossing items (%s) not found in the item map", a_Player.GetName().c_str());
+ return;
+ }
+
+ cItems Drops;
+ for (int i = a_Begin; i < a_End; i++)
+ {
+ cItem & Item = itr->second[i];
+ if (!Item.IsEmpty())
+ {
+ Drops.push_back(Item);
+ }
+ Item.Empty();
+ } // for i - itr->second[]
+
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2);
+}
+
+
+
+
+
+cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player)
+{
+ cItemMap::iterator itr = m_Items.find(a_Player.GetUniqueID());
+ if (itr == m_Items.end())
+ {
+ return NULL;
+ }
+ return &(itr->second[0]);
+}
+
+
+
+
|