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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-30 21:34:09 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-30 21:34:09 +0200 |
commit | 9684f90f8361fb314a60a387dc9ecf9bc4c3062a (patch) | |
tree | 37e595d7f4b6fdd51b18943db2be6b538ea1caea /source/UI/SlotArea.h | |
parent | ProtoProxy: Added a note in the documentation about the need to switch off username verification (diff) | |
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Diffstat (limited to 'source/UI/SlotArea.h')
-rw-r--r-- | source/UI/SlotArea.h | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index cdf14baad..0ad5296db 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -89,7 +89,7 @@ protected: -/// Handles the "inner" inventory of each player, excluding the armor and hotbar
+/// Handles the main inventory of each player, excluding the armor and hotbar
class cSlotAreaInventory :
public cSlotAreaInventoryBase
{
@@ -106,7 +106,7 @@ public: -/// Handles the "outer" inevntory of each player - the hotbar
+/// Handles the hotbar of each player
class cSlotAreaHotBar :
public cSlotAreaInventoryBase
{
@@ -123,7 +123,7 @@ public: -/// Handles the armor area of the inventory
+/// Handles the armor area of the player's inventory
class cSlotAreaArmor :
public cSlotAreaInventoryBase
{
@@ -141,6 +141,26 @@ public: +/// Handles any slot area that is representing a cItemGrid; same items for all the players
+class cSlotAreaItemGrid :
+ public cSlotArea
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cItemGrid & m_ItemGrid;
+} ;
+
+
+
+
+
/** A cSlotArea with items layout that is private to each player and is temporary, such as
a crafting grid or an enchantment table.
This common ancestor stores the items in a per-player map. It also implements tossing items from the map.
|