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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-02 23:59:25 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-02 23:59:25 +0200
commit8ff22344af60a8f1d7de4501f04c7f659bd5bb08 (patch)
treedb241c9647d8e4c51d49d1f47c1b3236842f3747 /source/UI/Window.cpp
parentAdded the possibility to specify enchantments by name in the constructor and AddFromString() function (diff)
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Diffstat (limited to 'source/UI/Window.cpp')
-rw-r--r--source/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index f353d0721..3c28f33b0 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -251,7 +251,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
-bool cWindow::ClosedByPlayer(cPlayer & a_Player)
+bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())