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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
commit | ba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch) | |
tree | ed92993c59673cc4adfb37c19761a59b3de282b0 /source/World.h | |
parent | cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff) | |
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Diffstat (limited to 'source/World.h')
-rw-r--r-- | source/World.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/World.h b/source/World.h index f9cc83f31..b54e82662 100644 --- a/source/World.h +++ b/source/World.h @@ -68,6 +68,7 @@ public: eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export bool IsPVPEnabled(void) const { return m_bEnabledPVP; } //tolua_export + bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; } void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export @@ -425,6 +426,7 @@ private: unsigned long long CurrentTick; eGameMode m_GameMode; bool m_bEnabledPVP; + bool m_IsDeepSnowEnabled; float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20 // The cRedstone class simulates redstone and needs access to m_RSList |