diff options
author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-22 18:31:13 +0200 |
---|---|---|
committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-22 18:31:13 +0200 |
commit | 886c7f5624470c1545fef32c6b048739d131d47b (patch) | |
tree | 1db005dbbd33bce5f29a69cfbf2d66f8adccfb3c /source/blocks | |
parent | WebAdmin should not cause crashes anymore (diff) | |
download | cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar.gz cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar.bz2 cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar.lz cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar.xz cuberite-886c7f5624470c1545fef32c6b048739d131d47b.tar.zst cuberite-886c7f5624470c1545fef32c6b048739d131d47b.zip |
Diffstat (limited to '')
-rw-r--r-- | source/blocks/Block.cpp | 6 | ||||
-rw-r--r-- | source/blocks/Block.h | 35 |
2 files changed, 29 insertions, 12 deletions
diff --git a/source/blocks/Block.cpp b/source/blocks/Block.cpp index 6bd984d8d..400727e80 100644 --- a/source/blocks/Block.cpp +++ b/source/blocks/Block.cpp @@ -238,12 +238,6 @@ void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_ OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
-
-int cBlockHandler::GetTickRate()
-{
- return 10;
-}
-
char cBlockHandler::GetDropCount()
{
return 1;
diff --git a/source/blocks/Block.h b/source/blocks/Block.h index 2683cc3b5..ef22e01b5 100644 --- a/source/blocks/Block.h +++ b/source/blocks/Block.h @@ -10,26 +10,43 @@ class cBlockHandler {
public:
cBlockHandler(BLOCKTYPE a_BlockID);
- //Called when the block gets ticked
+
+ // Called when the block gets ticked either by a random tick or by a queued tick
virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
+
+ // Will be called by cBlockHandler::PlaceBlock after the player has placed a new block
virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
+ // Will be called before the player has destroyed a block
virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
+ // Will be called when a new block was placed. Will be called before OnPlacedByPlayer
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
+ // Will be called before a block gets destroyed / replaced with air
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ // Will be called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ // Notifies all neighbors of the give block about a change
static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ // Will be called while the player diggs the block.
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
+ // Will be called if the user right clicks the block and the block is useable
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
+ // This function handles the real block placement for the give block by a player and also calls the OnPlacedByPlayer function
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
- virtual int GetTickRate();
+ // Indicates how much items are dropped DEFAULT: 1
virtual char GetDropCount();
+ // Indicates the id dropped by this block DEFAULT: BlockID
virtual int GetDropID();
+ // Indicates the Drop Meta data based on the block meta DEFAULT: BlockMeta
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
- virtual bool NeedsRandomTicks();
+ // This function handles the dropping of a block based on the Drop id, drop count and drop meta. This will not destroy the block
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
+
- /// Checks if the block can stay at the specified coords in the
+ // Indicates whether this block needs random ticks DEFAULT: False
+ virtual bool NeedsRandomTicks();
+
+ /// Checks if the block can stay at the specified coords in the world
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
@@ -38,11 +55,13 @@ public: /// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
virtual bool AllowBlockOnTop(void);
- /// Called to check whether this block supports a rclk action. If it returns true, OnClicked() is called
+ /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable(void);
+ // Indicates whether the client will click through this block. For example digging a fire will hit the block below the fire so fire is clicked through
virtual bool IsClickedThrough(void);
+ // Checks if the player can build "inside" this block. For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
virtual bool IgnoreBuildCollision(void);
/// Indicates this block can be placed on the side of other blocks. Default: true
@@ -51,16 +70,20 @@ public: /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
virtual bool DropOnUnsuitable();
+
+ // Static function to get the blockhandler for an specific block id
static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
+ // Deletes all initialised block handlers
static void Deinit();
protected:
BLOCKTYPE m_BlockID;
+ // Creates a new blockhandler for the given block id. For internal use only, use GetBlockHandler instead.
static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
static cBlockHandler *m_BlockHandler[256];
static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
};
-
+// Shortcut to get the blockhandler for a specific block
inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); }
\ No newline at end of file |