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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
commit386d58b5862d8b76925c6523721594887606e82a (patch)
treeef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cChunk.cpp
parentVisual Studio 2010 solution and project files (diff)
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Diffstat (limited to '')
-rw-r--r--source/cChunk.cpp1388
1 files changed, 1388 insertions, 0 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
new file mode 100644
index 000000000..c6d0fb3b3
--- /dev/null
+++ b/source/cChunk.cpp
@@ -0,0 +1,1388 @@
+#ifndef _WIN32
+#include <cstring>
+#include <cstdlib>
+#include <stdio.h>
+#include <sys/stat.h> // for mkdir
+#include <sys/types.h>
+#endif
+#include "cChunk.h"
+#include "cWorld.h"
+#include "cClientHandle.h"
+#include "cServer.h"
+#include "zlib.h"
+#include "Defines.h"
+#include <string> // memset
+#include "cChestEntity.h"
+#include "cFurnaceEntity.h"
+#include "cSignEntity.h"
+#include "cMCLogger.h"
+#include "cTorch.h"
+#include "cLadder.h"
+#include "cPickup.h"
+#include "cItem.h"
+#include "cNoise.h"
+#include "cRoot.h"
+
+#include "cGenSettings.h"
+
+#include "packets/cPacket_DestroyEntity.h"
+#include "packets/cPacket_PreChunk.h"
+#include "packets/cPacket_BlockChange.h"
+#include "packets/cPacket_MapChunk.h"
+#include "packets/cPacket_MultiBlock.h"
+
+#include <json/json.h>
+
+#include <list>
+#include <vector>
+#include <map>
+
+extern bool g_bWaterPhysics;
+
+
+typedef std::list< cFurnaceEntity* > FurnaceEntityList;
+typedef std::list< cClientHandle* > ClientHandleList;
+typedef std::list< cBlockEntity* > BlockEntityList;
+typedef std::list< cEntity* > EntityList;
+struct cChunk::sChunkState
+{
+ std::map< unsigned int, int > m_ToTickBlocks;
+ FurnaceEntityList m_TickBlockEntities;
+ std::vector< unsigned int > m_PendingSendBlocks;
+ ClientHandleList m_LoadedByClient;
+ ClientHandleList m_UnloadQuery;
+ BlockEntityList m_BlockEntities;
+ EntityList m_Entities;
+};
+
+cChunk::~cChunk()
+{
+ //LOG("~cChunk() %i %i %i", m_PosX, m_PosY, m_PosZ );
+ for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_pState->m_BlockEntities.clear();
+
+ LockEntities();
+ for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr)
+ {
+ if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
+ {
+ cRoot::Get()->GetWorld()->AddToRemoveEntityQueue( **itr ); // World also destroys the entity
+ }
+ }
+ m_pState->m_Entities.clear();
+ UnlockEntities();
+
+ if( m_EntitiesCriticalSection )
+ {
+ DeleteCriticalSection( (CRITICAL_SECTION*)m_EntitiesCriticalSection );
+ delete (CRITICAL_SECTION*)m_EntitiesCriticalSection;
+ m_EntitiesCriticalSection = 0;
+ }
+ delete m_pState;
+}
+
+cChunk::cChunk(int a_X, int a_Y, int a_Z)
+ : m_pState( new sChunkState )
+ , m_bCalculateLighting( false )
+ , m_bCalculateHeightmap( false )
+ , m_PosX( a_X )
+ , m_PosY( a_Y )
+ , m_PosZ( a_Z )
+ , m_BlockType( m_BlockData ) // Offset the pointers
+ , m_BlockMeta( m_BlockType + c_NumBlocks )
+ , m_BlockLight( m_BlockMeta + c_NumBlocks/2 )
+ , m_BlockSkyLight( m_BlockLight + c_NumBlocks/2 )
+ , m_BlockTickNum( 0 )
+ , m_BlockTickX( 0 )
+ , m_BlockTickY( 0 )
+ , m_BlockTickZ( 0 )
+ , m_EntitiesCriticalSection( 0 )
+{
+ //LOG("cChunk::cChunk(%i, %i, %i)", a_X, a_Y, a_Z);
+ m_EntitiesCriticalSection = new CRITICAL_SECTION;
+ InitializeCriticalSection( (CRITICAL_SECTION*)m_EntitiesCriticalSection );
+}
+
+void cChunk::Initialize()
+{
+ if( !LoadFromDisk() )
+ {
+ // Clear memory
+ memset( m_BlockData, 0x00, c_BlockDataSize );
+
+// LARGE_INTEGER TicksPerSecond;
+// QueryPerformanceFrequency( &TicksPerSecond );
+
+ GenerateTerrain();
+
+// LARGE_INTEGER start;
+// QueryPerformanceCounter( &start );
+
+ CalculateHeightmap();
+ CalculateLighting();
+
+// LARGE_INTEGER end;
+// QueryPerformanceCounter( &end );
+// double Time = double( end.QuadPart - start.QuadPart ) / double( TicksPerSecond.QuadPart / 1000 );
+// LOG("Calculated light in %f ms", Time );
+
+ CreateBlockEntities();
+ }
+ else
+ {
+ //LOGINFO("Successfully loaded from disk");
+ CalculateHeightmap();
+ }
+}
+
+void cChunk::Tick(float a_Dt)
+{
+ if( m_bCalculateLighting )
+ CalculateLighting();
+ if( m_bCalculateHeightmap )
+ CalculateHeightmap();
+
+ unsigned int PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
+ if( PendingSendBlocks > 1 )
+ {
+ cPacket_MultiBlock MultiBlock;
+ MultiBlock.m_ChunkX = m_PosX;
+ MultiBlock.m_ChunkZ = m_PosZ;
+ MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
+ MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks];
+ MultiBlock.m_BlockTypes = new char[PendingSendBlocks];
+ MultiBlock.m_BlockMetas = new char[PendingSendBlocks];
+ //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
+ for( unsigned int i = 0; i < PendingSendBlocks; i++)
+ {
+ unsigned int index = m_pState->m_PendingSendBlocks[i];
+ unsigned int Y = index % 128;
+ unsigned int Z = (index / 128) % 16;
+ unsigned int X = (index / (128*16));
+
+ MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
+ //LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
+ MultiBlock.m_BlockTypes[i] = m_BlockType[index];
+ MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index );
+ }
+ m_pState->m_PendingSendBlocks.clear();
+ PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
+ Broadcast( MultiBlock );
+ }
+ if( PendingSendBlocks > 0 )
+ {
+ for( unsigned int i = 0; i < PendingSendBlocks; i++)
+ {
+ unsigned int index = m_pState->m_PendingSendBlocks[i];
+ int Y = index % 128;
+ int Z = (index / 128) % 16;
+ int X = (index / (128*16));
+
+ cPacket_BlockChange BlockChange;
+ BlockChange.m_PosX = X + m_PosX*16;
+ BlockChange.m_PosY = (char)(Y + m_PosY*128);
+ BlockChange.m_PosZ = Z + m_PosZ*16;
+ BlockChange.m_BlockType = m_BlockType[index];
+ BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
+ Broadcast( BlockChange );
+ }
+ m_pState->m_PendingSendBlocks.clear();
+ }
+
+ while( !m_pState->m_UnloadQuery.empty() )
+ {
+ cPacket_PreChunk UnloadPacket;
+ UnloadPacket.m_PosX = GetPosX();
+ UnloadPacket.m_PosZ = GetPosZ();
+ UnloadPacket.m_bLoad = false; // Unload
+ (*m_pState->m_UnloadQuery.begin())->Send( UnloadPacket );
+ m_pState->m_UnloadQuery.remove( *m_pState->m_UnloadQuery.begin() );
+ }
+
+ std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks;
+ unsigned int NumTickBlocks = ToTickBlocks.size();
+ if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
+ m_pState->m_ToTickBlocks.clear();
+ for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
+ {
+ if( (*itr).second < 0 ) continue;
+ unsigned int index = (*itr).first;
+ int Y = index % 128;
+ int Z = (index / 128) % 16;
+ int X = (index / (128*16));
+
+ char BlockID = GetBlock( index );
+ switch( BlockID )
+ {
+ case E_BLOCK_REEDS:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_MINECART_TRACKS:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_CROPS:
+ case E_BLOCK_SAPLING:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_REDSTONE_WIRE: // Stuff that drops when block below is destroyed
+ {
+ if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
+ {
+ SetBlock( X, Y, Z, 0, 0 );
+ cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
+ Pickup->Initialize();
+ }
+ }
+ break;
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_TORCH:
+ {
+ char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
+ LOG("MetaData: %i", Dir );
+ int XX = X + m_PosX*16;
+ char YY = (char)Y;
+ int ZZ = Z + m_PosZ*16;
+ AddDirection( XX, YY, ZZ, Dir, true );
+ cWorld* World = cRoot::Get()->GetWorld();
+ if( World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
+ {
+ SetBlock( X, Y, Z, 0, 0 );
+ cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
+ Pickup->Initialize();
+ }
+ }
+ break;
+ case E_BLOCK_LADDER:
+ {
+ char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
+ int XX = X + m_PosX*16;
+ char YY = (char)Y;
+ int ZZ = Z + m_PosZ*16;
+ AddDirection( XX, YY, ZZ, Dir, true );
+ cWorld* World = cRoot::Get()->GetWorld();
+ if( World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
+ {
+ SetBlock( X, Y, Z, 0, 0 );
+ cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
+ Pickup->Initialize();
+ }
+ }
+ break;
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_WATER:
+
+ break;
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_SAND:
+ {
+ char BottomBlock = GetBlock( X, Y-1, Z );
+ if( BottomBlock == E_BLOCK_AIR || BottomBlock == E_BLOCK_WATER || BottomBlock == E_BLOCK_STATIONARY_WATER || BottomBlock == E_BLOCK_LAVA || BottomBlock == E_BLOCK_STATIONARY_LAVA )
+ {
+ SetBlock( X, Y, Z, 0, 0 );
+ SetBlock( X, Y-1, Z, BlockID, 0 );
+ }
+ }
+ break;
+ default:
+ break;
+ };
+ }
+
+ // Tick dem blocks
+ int RandomX = rand();
+ int RandomY = rand();
+ int RandomZ = rand();
+
+ for(int i = 0; i < 50; i++)
+ {
+ m_BlockTickX = (m_BlockTickX + RandomX) % 16;
+ m_BlockTickY = (m_BlockTickY + RandomY) % 128;
+ m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16;
+
+ //LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+
+ if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here
+
+ //m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
+ unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
+ char ID = m_BlockType[Index];
+ switch( ID )
+ {
+ case E_BLOCK_DIRT:
+ {
+ char AboveBlock = GetBlock( Index+1 );
+ if( AboveBlock == 0 && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit
+ {
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
+ }
+ }
+ break;
+ case E_BLOCK_GRASS:
+ {
+ char AboveBlock = GetBlock( Index+1 );
+ if( AboveBlock != 0 )
+ {
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) );
+ }
+ }
+ break;
+ case E_BLOCK_SAPLING:
+ {
+ FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
+ cRoot::Get()->GetWorld()->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 );
+ }
+ default:
+ break;
+ }
+ }
+
+ // Tick block entities (furnace)
+ std::list< cFurnaceEntity* > TickBlockEntites = m_pState->m_TickBlockEntities; // Dangerous stuff, better make a copy.
+ for( std::list< cFurnaceEntity* >::iterator itr = TickBlockEntites.begin(); itr != TickBlockEntites.end(); ++itr )
+ {
+ if( !(*itr)->Tick( a_Dt ) ) // Remove from list
+ {
+ m_pState->m_TickBlockEntities.remove( *itr );
+ }
+ }
+}
+
+char cChunk::GetHeight( int a_X, int a_Z )
+{
+ if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
+ return m_HeightMap[a_X + a_Z*16];
+ return 0;
+}
+
+void cChunk::CreateBlockEntities()
+{
+ for(int x = 0; x < 16; x++)
+ {
+ for(int z = 0; z < 16; z++)
+ {
+ for(int y = 0; y < 128; y++)
+ {
+ ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ];
+ switch( BlockType )
+ {
+ case E_BLOCK_CHEST:
+ {
+ m_pState->m_BlockEntities.push_back( new cChestEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16 ) );
+ }
+ break;
+ case E_BLOCK_FURNACE:
+ {
+ m_pState->m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16 ) );
+ }
+ break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ m_pState->m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16 ) );
+ }
+ break;
+ default:
+ {
+ }
+ break;
+ }
+ }
+ }
+ }
+}
+
+unsigned int cChunk::MakeIndex(int x, int y, int z )
+{
+ if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
+ return y + (z * 128) + (x * 128 * 16);
+ return 0;
+}
+
+char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
+{
+ if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
+ {
+ const int cindex = (a_BlockIdx/2);
+ if( (a_BlockIdx & 1) == 0 )
+ { // First half byte
+ return (a_Buffer[cindex] & 0x0f);
+ }
+ else
+ {
+ return ((a_Buffer[cindex] & 0xf0) >> 4);
+ }
+ }
+ return 0;
+}
+
+char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
+{
+ if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
+ {
+ const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
+ if( (y & 1) == 0 )
+ { // First half byte
+ return (a_Buffer[cindex] & 0x0f);
+ }
+ else
+ {
+ return ((a_Buffer[cindex] & 0xf0) >> 4);
+ }
+ }
+ return 0;
+}
+
+void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
+{
+ if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
+ {
+ const int cindex = (a_BlockIdx/2);
+ if( (a_BlockIdx & 1) == 0 )
+ { // First half byte
+ a_Buffer[cindex] &= 0xf0; // Set first half to 0
+ a_Buffer[cindex] |= (a_Light) & 0x0f;
+ }
+ else
+ {
+ a_Buffer[cindex] &= 0x0f; // Set second half to 0
+ a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
+ }
+ }
+}
+
+void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
+{
+ if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
+ {
+ int cindex = (y/2) + (z * 64) + (x * 64 * 16);
+ if( (y & 1) == 0 )
+ { // First half byte
+ a_Buffer[cindex] &= 0xf0; // Set first half to 0
+ a_Buffer[cindex] |= (light) & 0x0f;
+ }
+ else
+ {
+ a_Buffer[cindex] &= 0x0f; // Set second half to 0
+ a_Buffer[cindex] |= (light << 4) & 0xf0;
+ }
+ }
+}
+
+inline void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
+}
+
+inline void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
+}
+
+inline void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
+}
+
+inline void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
+}
+
+void cChunk::CalculateHeightmap()
+{
+ m_bCalculateHeightmap = false;
+ for(int x = 0; x < 16; x++)
+ {
+ for(int z = 0; z < 16; z++)
+ {
+ for(int y = 127; y > -1; y--)
+ {
+ int index = MakeIndex( x, y, z );
+ if(m_BlockData[index] != E_BLOCK_AIR)
+ {
+ m_HeightMap[x + z*16] = (char)y;
+ break;
+ }
+ }
+ }
+ }
+}
+
+void cChunk::CalculateLighting()
+{
+ // Calculate sunlight
+ memset(m_BlockSkyLight, 0xff, c_NumBlocks/2 ); // Set all to fully lit, so everything above HeightMap is lit
+ for(int x = 0; x < 16; x++)
+ {
+ for(int z = 0; z < 16; z++)
+ {
+ char sunlight = 0xf;
+ for(int y = m_HeightMap[x + z*16]; y > -1; y--)
+ {
+ int index = y + (z * 128) + (x * 128 * 16);
+
+ if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
+ {
+ sunlight = 0x0;
+ }
+ SetLight( m_BlockSkyLight, x, y, z, sunlight );
+ }
+ }
+ }
+
+ // Calculate blocklights
+ for(int x = 0; x < 16; x++)
+ {
+ for(int z = 0; z < 16; z++)
+ {
+ int MaxHeight = m_HeightMap[x + z*16];
+ for(int y = 0; y < MaxHeight; y++)
+ {
+ char BlockID = GetBlock(x, y, z);
+ SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
+ }
+ }
+ }
+
+ SpreadLight(m_BlockSkyLight);
+ SpreadLight(m_BlockLight);
+
+ // Stop it from calculating again :P
+ m_bCalculateLighting = false;
+}
+
+void cChunk::SpreadLight(char* a_LightBuffer)
+{
+ // Spread the sunlight
+ for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
+ {
+ int index = y + (z * 128) + (x * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
+ }
+ }
+
+ for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--)
+ {
+ int index = y + (z * 128) + (x * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
+ }
+ }
+
+ bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack;
+ bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false;
+ // Spread to neighbour chunks X-axis
+ cChunk* LeftChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_PosX-1, m_PosY, m_PosZ );
+ cChunk* RightChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_PosX+1, m_PosY, m_PosZ );
+ char* LeftSky = 0, *RightSky = 0;
+ if(LeftChunk) LeftSky = (a_LightBuffer==m_BlockSkyLight)?LeftChunk->pGetSkyLight():LeftChunk->pGetLight();
+ if(RightChunk) RightSky = (a_LightBuffer==m_BlockSkyLight)?RightChunk->pGetSkyLight():RightChunk->pGetLight();
+ for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
+ {
+ if( LeftChunk )
+ {
+ int index = y + (z * 128) + (0 * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
+ char LeftLight = GetLight( LeftSky, 15, y, z );
+ if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
+ {
+ SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ bCalcLeft = true;
+ }
+ }
+ }
+ if( RightChunk )
+ {
+ int index = y + (z * 128) + (15 * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ char CurrentLight = GetLight( a_LightBuffer, 15, y, z );
+ char RightLight = GetLight( RightSky, 0, y, z );
+ if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
+ {
+ SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ bCalcRight = true;
+ }
+ }
+ }
+ }
+
+ // Spread to neighbour chunks Z-axis
+ cChunk* FrontChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ-1 );
+ cChunk* BackChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ+1 );
+ char* FrontSky = 0, *BackSky = 0;
+ if(FrontChunk) FrontSky = (a_LightBuffer==m_BlockSkyLight)?FrontChunk->pGetSkyLight():FrontChunk->pGetLight();
+ if(BackChunk) BackSky = (a_LightBuffer==m_BlockSkyLight)?BackChunk->pGetSkyLight():BackChunk->pGetLight();
+ for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++)
+ {
+ if( FrontChunk )
+ {
+ int index = y + (0 * 128) + (x * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
+ char FrontLight = GetLight( FrontSky, x, y, 15 );
+ if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
+ {
+ SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ bCalcFront = true;
+ }
+ }
+ }
+ if( BackChunk )
+ {
+ int index = y + (15 * 128) + (x * 128 * 16);
+ if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
+ {
+ char CurrentLight = GetLight( a_LightBuffer, x, y, 15 );
+ char BackLight = GetLight( BackSky, x, y, 0 );
+ if( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
+ {
+ SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
+ bCalcBack = true;
+ }
+ }
+ }
+ }
+
+ if( bCalcLeft ) cRoot::Get()->GetWorld()->ReSpreadLighting( LeftChunk );
+ if( bCalcRight ) cRoot::Get()->GetWorld()->ReSpreadLighting( RightChunk );
+ if( bCalcFront ) cRoot::Get()->GetWorld()->ReSpreadLighting( FrontChunk );
+ if( bCalcBack ) cRoot::Get()->GetWorld()->ReSpreadLighting( BackChunk );
+}
+
+float GetNoise( float x, float y, cNoise & a_Noise )
+{
+ float oct1 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq1, y*cGenSettings::HeightFreq1 )*cGenSettings::HeightAmp1;
+ float oct2 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq2, y*cGenSettings::HeightFreq2 )*cGenSettings::HeightAmp2;
+ float oct3 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq3, y*cGenSettings::HeightFreq3 )*cGenSettings::HeightAmp3;
+
+ float height = a_Noise.CubicNoise2D( x*0.1f, y*0.1f )*2;
+
+ float flatness = ((a_Noise.CubicNoise2D( x*0.5f, y*0.5f ) + 1.f ) * 0.5f) * 1.1f; // 0 ... 1.5
+ flatness *= flatness * flatness;
+
+ return (oct1 + oct2 + oct3) * flatness + height;
+}
+
+#define PI_2 (1.57079633)
+float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
+{
+ float oct1 = (a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f ))*4;
+
+ oct1 = oct1 * oct1 * oct1;
+ if( oct1 < 0.f ) oct1 = PI_2;
+ if( oct1 > PI_2 ) oct1 = PI_2;
+
+ return oct1;
+}
+
+float GetOreNoise( float x, float y, float z, cNoise & a_Noise )
+{
+ float oct1 = a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f );
+ float oct2 = a_Noise.CubicNoise3D( x*0.05f, y*0.5f, z*0.05f );
+
+ oct2 *= oct2;
+ oct1 = (1 - (oct1 * oct1 *100)) * oct2;
+ //if( oct1 < 0.5f ) oct1 = 0;
+ //else oct1 = 1.f;
+
+ return oct1;
+}
+
+void cChunk::GenerateTerrain()
+{
+
+
+ const ENUM_BLOCK_ID GrassID = E_BLOCK_GRASS;
+ const ENUM_BLOCK_ID DirtID = E_BLOCK_DIRT;
+ const ENUM_BLOCK_ID StoneID = E_BLOCK_STONE;
+ const ENUM_BLOCK_ID SandID = E_BLOCK_SAND;
+ const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID LavaID = E_BLOCK_STATIONARY_LAVA;
+ const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE;
+ const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE;
+ const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE;
+ const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE;
+ const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE;
+
+ /*
+ const ENUM_BLOCK_ID GrassID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID DirtID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID StoneID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID SandID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID LavaID = E_BLOCK_AIR;
+ const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE;
+ const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE;
+ const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE;
+ const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE;
+ const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE;
+ */
+
+ cNoise m_Noise( cRoot::Get()->GetWorld()->GetWorldSeed() );
+ for(int z = 0; z < 16; z++)
+ {
+ const float zz = (float)(m_PosZ*16 + z);
+ for(int x = 0; x < 16; x++)
+ {
+ // Place bedrock on bottom layer
+ m_BlockType[ MakeIndex(x, 0, z) ] = E_BLOCK_BEDROCK;
+
+ const float xx = (float)(m_PosX*16 + x);
+
+ int Height = (int)(GetNoise( xx*0.05f, zz*0.05f, m_Noise )*16);
+ const int Lower = 64;
+ if( Height+Lower > 127 ) Height = 127-Lower;
+ const int Top = Lower+Height;
+ const float WaveNoise = 1;//m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f ) + 0.5f;
+ for( int y = 1; y < Top; ++y )
+ {
+ const float yy = (float)y;
+ // V prevent caves from getting too close to the surface
+ if( (Top - y > (WaveNoise*2) ) && cosf(GetMarbleNoise( xx, yy*0.5f, zz, m_Noise )) * fabs( cosf( yy*0.2f + WaveNoise*2 )*0.75f + WaveNoise ) > 0.5f )
+ {
+ if( y > 4 )
+ {
+ m_BlockType[ MakeIndex(x, y, z) ] = CaveID;
+ if( z > 0 ) m_BlockType[ MakeIndex(x, y, z-1) ] = CaveID;
+ if( z < 15 ) m_BlockType[ MakeIndex(x, y, z+1) ] = CaveID;
+ if( x > 0 ) m_BlockType[ MakeIndex(x-1, y, z) ] = CaveID;
+ if( x < 15 ) m_BlockType[ MakeIndex(x+1, y, z) ] = CaveID;
+ }
+ else
+ {
+ m_BlockType[ MakeIndex(x, y, z) ] = LavaID;
+ }
+ }
+ else if( y < 61 && Top - y < 3 )
+ m_BlockType[ MakeIndex(x, y, z) ] = SandID;
+ else if( Top - y > ((WaveNoise+1.5f)*1.5f) ) // rock and ores between 1.5 .. 4.5 deep
+ {
+ if( GetOreNoise( xx, yy, zz, m_Noise ) > 0.5f )
+ m_BlockType[ MakeIndex(x, y, z) ] = CoalID;
+ else if( GetOreNoise( xx, yy+100.f, zz, m_Noise ) > 0.6f )
+ m_BlockType[ MakeIndex(x, y, z) ] = IronID;
+ else if( yy < 20 && GetOreNoise( xx*1.5f, yy+300.f, zz*1.5f, m_Noise ) > 0.6f )
+ m_BlockType[ MakeIndex(x, y, z) ] = RedID;
+ else if( yy < 30 && GetOreNoise( xx*2, yy+200.f, zz*2, m_Noise ) > 0.75f )
+ m_BlockType[ MakeIndex(x, y, z) ] = DiamondID;
+ else if( yy < 40 && GetOreNoise( xx*2, yy+100.f, zz*2, m_Noise ) > 0.75f )
+ m_BlockType[ MakeIndex(x, y, z) ] = GoldID;
+ else
+ m_BlockType[ MakeIndex(x, y, z) ] = StoneID;
+ }
+ else
+ m_BlockType[ MakeIndex(x, y, z) ] = DirtID;
+ }
+ for( int y = Lower+Height; y < 60; ++y )
+ {
+ m_BlockType[ MakeIndex(x, y, z) ] = E_BLOCK_STATIONARY_WATER;
+ }
+ }
+ }
+
+ for(int z = 0; z < 16; z++) for(int x = 0; x < 16; x++)
+ {
+ // Find top most Y
+ int TopY = -1;
+ for(int y = 127; y > 0; y--)
+ {
+ int index = MakeIndex( x, y, z );
+ if( m_BlockType[index] != E_BLOCK_AIR )
+ {
+ TopY = y;
+ break;
+ }
+ }
+ if( TopY > 0 )
+ {
+ // Change top dirt into grass
+ int index = MakeIndex( x, TopY, z );
+ if( m_BlockType[index] == DirtID )
+ {
+ m_BlockType[ index ] = (char)GrassID;
+ }
+
+
+ // Plant sum trees
+ {
+ int xx = x + m_PosX*16;
+// int yy = TopY;
+ int zz = z + m_PosZ*16;
+
+ float val1 = m_Noise.CubicNoise2D( xx*0.1f, zz*0.1f );
+ float val2 = m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f );
+ if( m_BlockType[index] == SandID )
+ {
+ if( (val1 + val2 > 0.f) && (rand()%128) > 124 && m_BlockType[index] == E_BLOCK_SAND )
+ {
+ m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_CACTUS;
+ if( (rand() & 3) == 3 )
+ {
+ m_BlockType[ MakeIndex(x, TopY+2, z) ] = E_BLOCK_CACTUS;
+ }
+ continue;
+ }
+ }
+ else if( m_BlockType[index] == GrassID )
+ {
+ float val3 = m_Noise.CubicNoise2D( xx*0.01f+10, zz*0.01f+10 );
+ float val4 = m_Noise.CubicNoise2D( xx*0.05f+20, zz*0.05f+20 );
+ if( val1 + val2 > 0.2f && (rand()%128) > 124 )
+ cRoot::Get()->GetWorld()->GrowTree( xx, TopY, zz );
+ else if( val3 > 0.2f && (rand()%128) > 124 )
+ m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_YELLOW_FLOWER;
+ else if( val4 > 0.2f && (rand()%128) > 124 )
+ m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_ROSE;
+ else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
+ m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_MUSHROOM;
+ else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
+ m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_BROWN_MUSHROOM;
+ }
+ }
+
+ }
+ }
+}
+
+
+void cChunk::AsyncUnload( cClientHandle* a_Client )
+{
+ m_pState->m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
+ m_pState->m_UnloadQuery.push_back( a_Client );
+}
+
+void cChunk::Send( cClientHandle* a_Client )
+{
+ cPacket_PreChunk PreChunk;
+ PreChunk.m_PosX = m_PosX;
+ PreChunk.m_PosZ = m_PosZ;
+ PreChunk.m_bLoad = true;
+ a_Client->Send( PreChunk );
+ a_Client->Send( cPacket_MapChunk( this ) );
+
+ for( BlockEntityList::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr )
+ {
+ (*itr)->SendTo( a_Client );
+ }
+}
+
+void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
+ {
+ //printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
+ return; // Clip
+ }
+
+ int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
+ char OldBlockMeta = GetLight( m_BlockMeta, index );
+ char OldBlockType = m_BlockType[index];
+ m_BlockType[index] = a_BlockType;
+
+ SetLight( m_BlockMeta, index, a_BlockMeta );
+
+ if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta )
+ {
+ //LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta );
+ m_pState->m_PendingSendBlocks.push_back( index );
+
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
+ m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
+
+ cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
+ if( BlockEntity )
+ {
+ BlockEntity->Destroy();
+ RemoveBlockEntity( BlockEntity );
+ delete BlockEntity;
+ }
+ switch( a_BlockType )
+ {
+ case E_BLOCK_CHEST:
+ AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16 ) );
+ break;
+ case E_BLOCK_FURNACE:
+ AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16 ) );
+ break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16 ) );
+ break;
+ default:
+ break;
+ };
+ }
+
+ CalculateHeightmap();
+ RecalculateLighting();
+}
+
+void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
+ {
+ //printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
+ return; // Clip
+ }
+
+ const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
+ const char OldBlock = m_BlockType[index];
+ m_BlockType[index] = a_BlockType;
+ m_pState->m_PendingSendBlocks.push_back( index );
+ SetLight( m_BlockMeta, index, a_BlockMeta );
+
+ // ONLY recalculate lighting if it's nessesary!
+ if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]
+ || g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]
+ || g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
+ {
+ RecalculateLighting();
+ }
+
+ // Recalculate next tick
+ RecalculateHeightmap();
+}
+
+void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
+{
+ if( a_Client == 0 )
+ {
+ m_pState->m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
+ return;
+ }
+
+ for( std::list< cClientHandle* >::iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
+ {
+ if( *itr == a_Client )
+ {
+ unsigned int index = MakeIndex( a_X, a_Y, a_Z );
+ cPacket_BlockChange BlockChange;
+ BlockChange.m_PosX = a_X + m_PosX*16;
+ BlockChange.m_PosY = (char)(a_Y + m_PosY*128);
+ BlockChange.m_PosZ = a_Z + m_PosZ*16;
+ BlockChange.m_BlockType = m_BlockType[ index ];
+ BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
+ a_Client->Send( BlockChange );
+ break;
+ }
+ }
+}
+
+void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
+{
+ m_pState->m_BlockEntities.push_back( a_BlockEntity );
+}
+
+void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
+{
+ m_pState->m_BlockEntities.remove( a_BlockEntity );
+}
+
+void cChunk::AddClient( cClientHandle* a_Client )
+{
+ m_pState->m_LoadedByClient.remove( a_Client );
+ m_pState->m_LoadedByClient.push_back( a_Client );
+
+ LockEntities();
+ for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
+ {
+ LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
+ (*itr)->SpawnOn( a_Client );
+ }
+ UnlockEntities();
+}
+
+void cChunk::RemoveClient( cClientHandle* a_Client )
+{
+ m_pState->m_LoadedByClient.remove( a_Client );
+
+ LockEntities();
+ for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
+ {
+ LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
+ cPacket_DestroyEntity DestroyEntity( *itr );
+ a_Client->Send( DestroyEntity );
+ }
+ UnlockEntities();
+}
+
+void cChunk::AddEntity( cEntity & a_Entity )
+{
+ LockEntities();
+ m_pState->m_Entities.push_back( &a_Entity );
+ UnlockEntities();
+}
+
+bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
+{
+ LockEntities();
+ unsigned int SizeBefore = m_pState->m_Entities.size();
+ m_pState->m_Entities.remove( &a_Entity );
+ if( SizeBefore == m_pState->m_Entities.size() )
+ {
+ LOG("WARNING: Entity was not in chunk %i %i %i", m_PosX, m_PosY, m_PosZ );
+ if( !a_CalledFrom )
+ {
+ UnlockEntities();
+ return cRoot::Get()->GetWorld()->RemoveEntityFromChunk( a_Entity, this );
+ }
+ UnlockEntities();
+ return false;
+ }
+ UnlockEntities();
+ return true;
+}
+
+void cChunk::LockEntities()
+{
+ EnterCriticalSection( (CRITICAL_SECTION*)m_EntitiesCriticalSection );
+}
+
+void cChunk::UnlockEntities()
+{
+ LeaveCriticalSection( (CRITICAL_SECTION*)m_EntitiesCriticalSection );
+}
+
+char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
+{
+ if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip
+
+ int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
+ return m_BlockType[index];
+}
+
+char cChunk::GetBlock( int a_BlockIdx )
+{
+ if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0;
+ return m_BlockType[ a_BlockIdx ];
+}
+
+cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z )
+{
+ for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
+ {
+ if( (*itr)->GetPosX() == a_X &&
+ (*itr)->GetPosY() == a_Y &&
+ (*itr)->GetPosZ() == a_Z )
+ {
+ return *itr;
+ }
+ }
+ return 0;
+}
+
+bool cChunk::LoadFromDisk()
+{
+ char SourceFile[128];
+ sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
+
+ FILE* f = 0;
+ #ifdef _WIN32
+ if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
+ #else
+ if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
+ #endif
+ {
+ if( fread( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
+
+ // Now load Block Entities
+ ENUM_BLOCK_ID BlockType;
+ while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 )
+ {
+ switch( BlockType )
+ {
+ case E_BLOCK_CHEST:
+ {
+ cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0 );
+ if( !ChestEntity->LoadFromFile( f ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile );
+ delete ChestEntity;
+ fclose(f);
+ return false;
+ }
+ m_pState->m_BlockEntities.push_back( ChestEntity );
+ }
+ break;
+ case E_BLOCK_FURNACE:
+ {
+ cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0 );
+ if( !FurnaceEntity->LoadFromFile( f ) )
+ {
+ LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile );
+ delete FurnaceEntity;
+ fclose(f);
+ return false;
+ }
+ m_pState->m_BlockEntities.push_back( FurnaceEntity );
+ m_pState->m_TickBlockEntities.push_back( FurnaceEntity ); // They need tickin'
+ }
+ break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0 );
+ if( !SignEntity->LoadFromFile( f ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile );
+ delete SignEntity;
+ fclose(f);
+ return false;
+ }
+ m_pState->m_BlockEntities.push_back( SignEntity );
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ fclose(f);
+
+ // Delete old format file
+ if( std::remove( SourceFile ) != 0 )
+ LOGERROR("Could not delete file %s", SourceFile );
+ else
+ LOGINFO("Successfully deleted olf format file %s", SourceFile );
+
+ return true;
+ }
+ else
+ {
+ //LOGWARN("COULD NOT OPEN FILE %s\n", SourceFile);
+ return false;
+ }
+}
+
+bool cChunk::SaveToDisk()
+{
+ return true; //no more saving old format!
+
+ char SourceFile[128];
+ sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
+
+ #ifdef _WIN32
+ {
+ SECURITY_ATTRIBUTES Attrib;
+ Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
+ Attrib.lpSecurityDescriptor = NULL;
+ Attrib.bInheritHandle = false;
+ ::CreateDirectory("world", &Attrib);
+ }
+ #else
+ {
+ mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
+ }
+ #endif
+
+ FILE* f = 0;
+#ifdef _WIN32
+ if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
+ #else
+ if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
+ #endif
+ {
+ fwrite( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f );
+
+ // Now write Block Entities
+ for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
+ {
+ cBlockEntity* BlockEntity = *itr;
+ switch( BlockEntity->GetBlockType() )
+ {
+ case E_BLOCK_CHEST:
+ {
+ cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
+ ChestEntity->WriteToFile( f );
+ }
+ break;
+ case E_BLOCK_FURNACE:
+ {
+ cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
+ FurnaceEntity->WriteToFile( f );
+ }
+ break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
+ SignEntity->WriteToFile( f );
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ fclose(f);
+ return true;
+ }
+ else
+ {
+ LOGERROR("ERROR WRITING TO FILE %s", SourceFile);
+ return false;
+ }
+}
+
+void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const
+{
+ for( std::list< cClientHandle* >::const_iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
+ {
+ if( *itr == a_Exclude ) continue;
+ (*itr)->Send( a_Packet );
+ }
+}
+
+
+void cChunk::LoadFromJson( const Json::Value & a_Value )
+{
+ // Load chests
+ Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
+ if( !AllChests.empty() )
+ {
+ for( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ {
+ Json::Value & Chest = *itr;
+ cChestEntity* ChestEntity = new cChestEntity(0,0,0);
+ if( !ChestEntity->LoadFromJson( Chest ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM JSON!" );
+ delete ChestEntity;
+ }
+ else m_pState->m_BlockEntities.push_back( ChestEntity );
+ }
+ }
+
+ // Load furnaces
+ Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
+ if( !AllFurnaces.empty() )
+ {
+ for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ {
+ Json::Value & Furnace = *itr;
+ cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0,0,0);
+ if( !FurnaceEntity->LoadFromJson( Furnace ) )
+ {
+ LOGERROR("ERROR READING FURNACE FROM JSON!" );
+ delete FurnaceEntity;
+ }
+ else m_pState->m_BlockEntities.push_back( FurnaceEntity );
+ }
+ }
+
+ // Load signs
+ Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
+ if( !AllSigns.empty() )
+ {
+ for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ {
+ Json::Value & Sign = *itr;
+ cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0);
+ if( !SignEntity->LoadFromJson( Sign ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM JSON!" );
+ delete SignEntity;
+ }
+ else m_pState->m_BlockEntities.push_back( SignEntity );
+ }
+ }
+}
+
+void cChunk::SaveToJson( Json::Value & a_Value )
+{
+ Json::Value AllChests;
+ Json::Value AllFurnaces;
+ Json::Value AllSigns;
+ for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
+ {
+ cBlockEntity* BlockEntity = *itr;
+ switch( BlockEntity->GetBlockType() )
+ {
+ case E_BLOCK_CHEST:
+ {
+ cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
+ Json::Value NewChest;
+ ChestEntity->SaveToJson( NewChest );
+ AllChests.append( NewChest );
+ }
+ break;
+ case E_BLOCK_FURNACE:
+ {
+ cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
+ Json::Value NewFurnace;
+ FurnaceEntity->SaveToJson( NewFurnace );
+ AllFurnaces.append( NewFurnace );
+ }
+ break;
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
+ Json::Value NewSign;
+ SignEntity->SaveToJson( NewSign );
+ AllSigns.append( NewSign );
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ if( !AllChests.empty() )
+ a_Value["Chests"] = AllChests;
+ if( !AllFurnaces.empty() )
+ a_Value["Furnaces"] = AllFurnaces;
+ if( !AllSigns.empty() )
+ a_Value["Signs"] = AllSigns;
+}
+
+EntityList & cChunk::GetEntities()
+{
+ return m_pState->m_Entities;
+}
+
+const ClientHandleList & cChunk::GetClients()
+{
+ return m_pState->m_LoadedByClient;
+}
+
+
+void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
+{
+ m_pState->m_TickBlockEntities.remove( a_Entity );
+ m_pState->m_TickBlockEntities.push_back( a_Entity );
+}
+
+void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
+{
+ m_pState->m_TickBlockEntities.remove( a_Entity );
+} \ No newline at end of file