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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 20:41:19 +0200
commit386d58b5862d8b76925c6523721594887606e82a (patch)
treeef073e7a843f4b75a4008d4b7383f7cdf08ceee5 /source/cChunk.h
parentVisual Studio 2010 solution and project files (diff)
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-rw-r--r--source/cChunk.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/source/cChunk.h b/source/cChunk.h
new file mode 100644
index 000000000..83c14dcfa
--- /dev/null
+++ b/source/cChunk.h
@@ -0,0 +1,127 @@
+#pragma once
+
+#include <list>
+
+namespace Json
+{
+ class Value;
+};
+
+class cFurnaceEntity;
+class cPacket;
+class cBlockEntity;
+class cEntity;
+class cClientHandle;
+class cServer;
+class cChunk
+{
+public:
+ cChunk(int a_X, int a_Y, int a_Z);
+ ~cChunk();
+
+ void Initialize();
+
+ void Tick(float a_Dt);
+
+ inline int GetPosX() { return m_PosX; }
+ inline int GetPosY() { return m_PosY; }
+ inline int GetPosZ() { return m_PosZ; }
+
+ void Send( cClientHandle* a_Client );
+ void AsyncUnload( cClientHandle* a_Client );
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
+ void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
+ char GetBlock( int a_X, int a_Y, int a_Z );
+ char GetBlock( int a_BlockIdx );
+ cBlockEntity* GetBlockEntity( int a_X, int a_Y, int a_Z );
+ void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
+ void AddBlockEntity( cBlockEntity* a_BlockEntity );
+
+ char GetHeight( int a_X, int a_Z );
+
+ void SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client );
+
+ void AddClient( cClientHandle* a_Client );
+ void RemoveClient( cClientHandle* a_Client );
+
+ std::list< cEntity* > & GetEntities();// { return m_Entities; }
+ void AddEntity( cEntity & a_Entity );
+ bool RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom = 0 );
+ void LockEntities();
+ void UnlockEntities();
+
+ const std::list< cClientHandle* > & GetClients();// { return m_LoadedByClient; }
+
+ inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
+ inline void RecalculateHeightmap() { m_bCalculateHeightmap = true; } // Recalculate heightmap next tick
+ void SpreadLight(char* a_LightBuffer);
+
+ bool SaveToDisk();
+ bool LoadFromDisk();
+
+ // Broadcasts to all clients that have loaded this chunk
+ void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 ) const;
+
+ char* pGetBlockData() { return m_BlockData; }
+ char* pGetType() { return m_BlockType; }
+ char* pGetMeta() { return m_BlockMeta; }
+ char* pGetLight() { return m_BlockLight; }
+ char* pGetSkyLight() { return m_BlockSkyLight; }
+
+ char GetLight(char* a_Buffer, int a_BlockIdx);
+ char GetLight(char* a_Buffer, int x, int y, int z);
+ void SetLight(char* a_Buffer, int a_BlockIdx, char a_Light);
+ void SetLight(char* a_Buffer, int x, int y, int z, char light);
+
+ void AddTickBlockEntity( cFurnaceEntity* a_Entity );
+ //{
+ // m_TickBlockEntities.remove( a_Entity );
+ // m_TickBlockEntities.push_back( a_Entity );
+ //}
+
+ void RemoveTickBlockEntity( cFurnaceEntity* a_Entity );
+ //{
+ // m_TickBlockEntities.remove( a_Entity );
+ //}
+
+ static const int c_NumBlocks = 16*128*16;
+ static const int c_BlockDataSize = c_NumBlocks * 2 + (c_NumBlocks/2); // 2.5 * numblocks
+private:
+ struct sChunkState;
+ sChunkState* m_pState;
+
+ friend class cChunkMap; // So it has access to buffers and shit
+ void LoadFromJson( const Json::Value & a_Value );
+ void SaveToJson( Json::Value & a_Value );
+
+ void GenerateTerrain();
+ void CalculateLighting(); // Recalculate right now
+ void CalculateHeightmap();
+ void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
+ void SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
+ void SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
+ void SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z);
+
+ void CreateBlockEntities();
+
+ unsigned int MakeIndex(int x, int y, int z );
+
+ bool m_bCalculateLighting;
+ bool m_bCalculateHeightmap;
+
+ int m_PosX, m_PosY, m_PosZ;
+
+ char m_BlockData[c_BlockDataSize]; // Chunk data ready to be compressed and sent
+ char *m_BlockType; // Pointers to an element in m_BlockData
+ char *m_BlockMeta; // += NumBlocks
+ char *m_BlockLight; // += NumBlocks/2
+ char *m_BlockSkyLight; // += NumBlocks/2
+
+ unsigned char m_HeightMap[16*16];
+
+ unsigned int m_BlockTickNum;
+ unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
+
+ void* m_EntitiesCriticalSection;
+}; \ No newline at end of file