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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/cChunk.h | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/cChunk.h')
-rw-r--r-- | source/cChunk.h | 321 |
1 files changed, 0 insertions, 321 deletions
diff --git a/source/cChunk.h b/source/cChunk.h deleted file mode 100644 index d094a3a64..000000000 --- a/source/cChunk.h +++ /dev/null @@ -1,321 +0,0 @@ - -#pragma once - -#include "cEntity.h" -#include "ChunkDef.h" - - - - - -#define C_CHUNK_USE_INLINE 1 - -// Do not touch -#if C_CHUNK_USE_INLINE - #define __C_CHUNK_INLINE__ inline -#else - #define __C_CHUNK_INLINE__ -#endif - - - - - -namespace Json -{ - class Value; -}; - - - - - -class cWorld; -class cFurnaceEntity; -class cClientHandle; -class cServer; -class MTRand; -class cPlayer; -class cChunkMap; -class cChestEntity; -class cFurnaceEntity; -class cBlockArea; -class cPawn; -class cPickup; -class cChunkDataSerializer; - -typedef std::list<cClientHandle *> cClientHandleList; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; - - - - -// This class is not to be used directly -// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.) -class cChunk : - public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef -{ -public: - cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World); - ~cChunk(); - - bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated) - void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight() - void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk - bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved - bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then - bool CanUnload(void); - - bool IsLightValid(void) const {return m_IsLightValid; } - - /* - To save a chunk, the WSSchema must: - 1. Mark the chunk as being saved (MarkSaving() ) - 2. Get the chunk's data using GetAllData() - 3. Mark the chunk as saved (MarkSaved() ) - If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved() - */ - void MarkSaving(void); // Marks the chunk as being saved. - void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving() - void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid - void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid - - /// Gets all chunk data, calls the a_Callback's methods for each data type - void GetAllData(cChunkDataCallback & a_Callback); - - /// Sets all chunk data - void SetAllData( - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap & a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities - ); - - void SetLight( - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight - ); - - /// Copies m_BlockData into a_BlockTypes, only the block types - void GetBlockTypes(BLOCKTYPE * a_BlockTypes); - - /// Copies entire block data into a_BlockData, the entire 4 arrays (Type, Meta, Light, SkyLight) - void GetBlockData(BLOCKTYPE * a_BlockData); - - /// Returns true if there is a block entity at the coords specified - bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Sets or resets the internal flag that prevents chunk from being unloaded - void Stay(bool a_Stay = true); - - void Tick(float a_Dt, MTRand & a_TickRandom); - - int GetPosX() { return m_PosX; } - int GetPosY() { return m_PosY; } - int GetPosZ() { return m_PosZ; } - cWorld * GetWorld() { return m_World; } - - // OBSOLETE void SendTo( cClientHandle * a_Client ); - - void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); - // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense - void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); } - void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. - BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z ); - BLOCKTYPE GetBlock( int a_BlockIdx ); - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - - EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); } - - void CollectPickupsByPlayer(cPlayer * a_Player); - void UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Also sends update packets to all clients in the chunk - - int GetHeight( int a_X, int a_Z ); - - void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client); - - /// Adds a client to the chunk; returns true if added, false if already there - bool AddClient (cClientHandle* a_Client ); - - void RemoveClient (cClientHandle* a_Client ); - bool HasClient (cClientHandle* a_Client ); - bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise - - void AddEntity( cEntity * a_Entity); - void RemoveEntity( cEntity * a_Entity); - - /// Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true - bool ForEachEntity(cEntityCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible - - /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true - bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible - - /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible - - /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found - bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible - - /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found - bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible - - void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords - - void CalculateLighting(); // Recalculate right now - void CalculateHeightmap(); - - void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); - void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL); - void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = NULL); - void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); - void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL); - void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); - void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); - void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); - void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 - void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); - - void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client); - - Vector3i PositionToWorldPosition(const Vector3i & a_RelPos) - { - return PositionToWorldPosition(a_RelPos.x, a_RelPos.y, a_RelPos.z); - } - - void PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ); - Vector3i PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ ); - - inline void MarkDirty(void) - { - m_IsDirty = true; - m_IsSaving = false; - } - - /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call - inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ) - { - m_BlockTickX = a_RelX; - m_BlockTickY = a_RelY; - m_BlockTickZ = a_RelZ; - } - - inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); } - inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); } - - inline NIBBLETYPE GetLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); } - inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); } - -private: - - friend class cChunkMap; - - bool m_IsValid; // True if the chunk is loaded / generated - bool m_IsLightValid; // True if the blocklight and skylight are calculated - bool m_IsDirty; // True if the chunk has changed since it was last saved - bool m_IsSaving; // True if the chunk is being saved - bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then - - cCriticalSection m_CSBlockLists; - std::deque< unsigned int > m_ToTickBlocks; - std::vector< unsigned int > m_PendingSendBlocks; - - // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers - cClientHandleList m_LoadedByClient; - cClientHandleList m_UnloadQuery; - cEntityList m_Entities; - cBlockEntityList m_BlockEntities; - - /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded - int m_StayCount; - - int m_PosX, m_PosY, m_PosZ; - cWorld * m_World; - cChunkMap * m_ChunkMap; - - // TODO: Make these pointers and don't allocate what isn't needed - BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks]; - NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2]; - NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2]; - NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2]; - - cChunkDef::HeightMap m_HeightMap; - cChunkDef::BiomeMap m_BiomeMap; - - int m_BlockTickX, m_BlockTickY, m_BlockTickZ; - - void RemoveBlockEntity( cBlockEntity* a_BlockEntity ); - void AddBlockEntity( cBlockEntity* a_BlockEntity ); - cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); - cBlockEntity * GetBlockEntity( const Vector3i & a_BlockPos ) { return GetBlockEntity( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); } - - void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff); - - void CreateBlockEntities(void); - - // Makes a copy of the list - cClientHandleList GetAllClients(void) const {return m_LoadedByClient; } - - /// Sends m_PendingSendBlocks to all clients - void BroadcastPendingBlockChanges(void); - - /// Checks the block scheduled for checking in m_ToTickBlocks[] - void CheckBlocks(void); - - void TickBlocks (MTRand & a_TickRandom); - void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom); - void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom); - void TickFarmland (int a_RelX, int a_RelY, int a_RelZ); - - /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) - void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - - /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking) - void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); - - /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem) - void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); - - /// Checks if a leaves block at the specified coords has a log up to 4 blocks away connected by other leaves blocks (false if no log) - bool HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ); - - /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick() - bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - - /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick() - bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick() - bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); -}; - -typedef cChunk * cChunkPtr; - -typedef std::list<cChunkPtr> cChunkPtrList; - - - - - -#if C_CHUNK_USE_INLINE - #include "cChunk.inl.h" -#endif - - - - |