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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:14:04 +0200
commit881ad8d8dbed920c00ea750fb809797456e0b4fc (patch)
treea24d6e094842a952e5ad5b8739fba52ceb36ba7d /source/cChunkGenerator.cpp
parentSource files cleanup: Protocol-related files in a separate subfolder (diff)
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Diffstat (limited to 'source/cChunkGenerator.cpp')
-rw-r--r--source/cChunkGenerator.cpp596
1 files changed, 0 insertions, 596 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
deleted file mode 100644
index be2544541..000000000
--- a/source/cChunkGenerator.cpp
+++ /dev/null
@@ -1,596 +0,0 @@
-
-#include "Globals.h"
-
-#include "cChunkGenerator.h"
-#include "cWorld.h"
-#include "../iniFile/iniFile.h"
-#include "BioGen.h"
-#include "HeiGen.h"
-#include "CompoGen.h"
-#include "StructGen.h"
-#include "FinishGen.h"
-#include "cRoot.h"
-#include "cPluginManager.h"
-#include "cLuaChunk.h"
-#include "Ravines.h"
-#include "Caves.h"
-
-
-
-
-
-/// If the generation queue size exceeds this number, a warning will be output
-const int QUEUE_WARNING_LIMIT = 1000;
-
-/// If the generation queue size exceeds this number, chunks with no clients will be skipped
-const int QUEUE_SKIP_LIMIT = 500;
-
-
-
-
-
-static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
-{
- AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
- BLOCKTYPE Block = BlockStringToType(BlockType);
- if (Block < 0)
- {
- LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
- return BlockStringToType(a_Default);
- }
- return Block;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkGenerator:
-
-cChunkGenerator::cChunkGenerator(void)
- : super("cChunkGenerator")
- , m_World(NULL)
- , m_BiomeGen(NULL)
- , m_HeightGen(NULL)
- , m_CompositionGen(NULL)
-{
-}
-
-
-
-
-
-cChunkGenerator::~cChunkGenerator()
-{
- Stop();
-}
-
-
-
-
-
-bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
-{
- MTRand rnd;
- m_World = a_World;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
-
- InitBiomeGen(a_IniFile);
- InitHeightGen(a_IniFile);
- InitCompositionGen(a_IniFile);
- InitStructureGens(a_IniFile);
- InitFinishGens(a_IniFile);
-
- a_IniFile.WriteFile();
-
- return super::Start();
-}
-
-
-
-
-
-void cChunkGenerator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
- Wait();
-
- // Delete the generating composition:
- for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- delete *itr;
- }
- m_FinishGens.clear();
- for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- delete *itr;
- }
- m_StructureGens.clear();
- delete m_CompositionGen;
- m_CompositionGen = NULL;
- delete m_HeightGen;
- m_HeightGen = NULL;
- delete m_BiomeGen;
- m_BiomeGen = NULL;
-}
-
-
-
-
-
-void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
-{
- AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
- if (BiomeGenName.empty())
- {
- LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
- BiomeGenName = "DistortedVoronoi";
- }
-
- bool CacheOffByDefault = false;
- if (NoCaseCompare(BiomeGenName, "constant") == 0)
- {
- AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
- EMCSBiome b = StringToBiome(Biome);
- if (b == -1)
- {
- LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
- b = biPlains;
- }
- m_BiomeGen = new cBioGenConstant(b);
- CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
- }
- else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
- {
- int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
- m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
- CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
- {
- int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
- m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
- }
- else
- {
- if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
- {
- LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
- }
- int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
- m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
- m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
-{
- AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
- if (HeightGenName.empty())
- {
- LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
- HeightGenName = "Biomal";
- }
-
- bool CacheOffByDefault = false;
- if (NoCaseCompare(HeightGenName, "flat") == 0)
- {
- int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
- m_HeightGen = new cHeiGenFlat(Height);
- CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(HeightGenName, "classic") == 0)
- {
- // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
- float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
- float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
- float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
- float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
- float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
- float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
- m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
- }
- else // "biomal" or <not found>
- {
- if (NoCaseCompare(HeightGenName, "biomal") != 0)
- {
- LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
- }
- m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
- m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
-{
- AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
- if (CompoGenName.empty())
- {
- LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
- CompoGenName = "Biomal";
- }
- if (NoCaseCompare(CompoGenName, "sameblock") == 0)
- {
- int Block = GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
- bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
- m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
- }
- else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
- {
- m_CompositionGen = new cCompoGenDebugBiomes;
- }
- else if (NoCaseCompare(CompoGenName, "classic") == 0)
- {
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
- int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
- int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
- BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
- BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
- BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
- BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
- BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
- BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
- m_CompositionGen = new cCompoGenClassic(
- SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
- BlockBeachBottom, BlockSea
- );
- }
- else
- {
- if (NoCaseCompare(CompoGenName, "biomal") != 0)
- {
- LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
- }
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
- m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
-{
- AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests");
-
- AStringVector Str = StringSplit(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- if (NoCaseCompare(*itr, "trees") == 0)
- {
- m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
- }
- else if (NoCaseCompare(*itr, "marblecaves") == 0)
- {
- m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
- }
- else if (NoCaseCompare(*itr, "dualridgecaves") == 0)
- {
- float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
- m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold));
- }
- else if (NoCaseCompare(*itr, "orenests") == 0)
- {
- m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
- }
- else if (NoCaseCompare(*itr, "ravines") == 0)
- {
- m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128));
- }
- //*
- // TODO: Not implemented yet; need a name
- else if (NoCaseCompare(*itr, "wormnestcaves") == 0)
- {
- m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed));
- }
- //*/
- else
- {
- LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
- }
- } // for itr - Str[]
-}
-
-
-
-
-
-void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
-{
- AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava");
-
- AStringVector Str = StringSplit(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
- }
- else if (NoCaseCompare(*itr, "Snow") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSnow);
- }
- else if (NoCaseCompare(*itr, "Ice") == 0)
- {
- m_FinishGens.push_back(new cFinishGenIce);
- }
- else if (NoCaseCompare(*itr, "Lilypads") == 0)
- {
- m_FinishGens.push_back(new cFinishGenLilypads(m_Seed));
- }
- else if (NoCaseCompare(*itr, "BottomLava") == 0)
- {
- int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10);
- m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
- }
- } // for itr - Str[]
-}
-
-
-
-
-
-void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CS);
-
- // Check if it is already in the queue:
- for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already in the queue, bail out
- return;
- }
- } // for itr - m_Queue[]
-
- // Add to queue, issue a warning if too many:
- if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
- {
- LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
- }
- m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
-
- m_Event.Set();
-}
-
-
-
-
-
-void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading
- {
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
- }
-}
-
-
-
-
-
-void cChunkGenerator::WaitForQueueEmpty(void)
-{
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && !m_Queue.empty())
- {
- cCSUnlock Unlock(Lock);
- m_evtRemoved.Wait();
- }
-}
-
-
-
-
-
-int cChunkGenerator::GetQueueLength(void)
-{
- cCSLock Lock(m_CS);
- return (int)m_Queue.size();
-}
-
-
-
-
-
-EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
-{
- cChunkDef::BiomeMap Biomes;
- int Y = 0;
- int ChunkX, ChunkZ;
- cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
- m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
- return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cChunkGenerator::Execute(void)
-{
- // To be able to display performance information, the generator counts the chunks generated.
- // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
- int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
- clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
- clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
-
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Queue.size() == 0)
- {
- if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
- {
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
- (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
- NumChunksGenerated
- );
- }
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- NumChunksGenerated = 0;
- GenerationStart = clock();
- LastReportTick = clock();
- }
-
- cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
- bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
- Lock.Unlock(); // Unlock ASAP
- m_evtRemoved.Set();
-
- // Display perf info once in a while:
- if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
- {
- LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
- (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
- NumChunksGenerated
- );
- LastReportTick = clock();
- }
-
- // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
- {
- LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
- // Already generated, ignore request
- continue;
- }
-
- if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
- {
- LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- continue;
- }
-
- LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
- NumChunksGenerated++;
- } // while (!bStop)
-}
-
-
-
-
-void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cChunkDef::BiomeMap BiomeMap;
- cChunkDef::BlockTypes BlockTypes;
- cChunkDef::BlockNibbles BlockMeta;
- cChunkDef::HeightMap HeightMap;
- cEntityList Entities;
- cBlockEntityList BlockEntities;
-
- cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
- if( cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk ) )
- {
- // A plugin interrupted generation, handle something plugin specific
- if( LuaChunk.IsUsingDefaultBiomes() )
- {
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- }
- if( LuaChunk.IsUsingDefaultComposition() )
- {
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- }
- if( LuaChunk.IsUsingDefaultStructures() )
- {
- for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
- } // for itr - m_StructureGens[]
- }
- if( LuaChunk.IsUsingDefaultFinish() )
- {
- for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- } // for itr - m_FinishGens[]
- }
- }
- else
- {
- // Use the composed generator:
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
- } // for itr - m_StructureGens[]
- for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- } // for itr - m_FinishGens[]
- }
-
- m_World->SetChunkData(
- a_ChunkX, a_ChunkY, a_ChunkZ,
- BlockTypes, BlockMeta,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &HeightMap, &BiomeMap,
- Entities, BlockEntities,
- true
- );
-
- cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_CHUNK_GENERATED, 3, m_World, a_ChunkX, a_ChunkZ);
-}
-
-
-
-