diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-07 21:49:52 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-07 21:49:52 +0100 |
commit | b7d524423c23470cd11e720eeb48368c072838cb (patch) | |
tree | f1478e6d8e9dc68332f493595e1f9265c964e68c /source/cClientHandle.cpp | |
parent | cSocketThreads initial commit. Not yet tested and not yet integrated (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cClientHandle.cpp | 61 |
1 files changed, 38 insertions, 23 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 78fac80ae..bbf196ccb 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -190,8 +190,7 @@ cClientHandle::~cClientHandle() {
cPacket_Disconnect Disconnect;
Disconnect.m_Reason = "Server shut down? Kthnxbai";
- Disconnect.Send(m_Socket);
-
+ m_Socket.Send(&Disconnect);
m_Socket.CloseSocket();
}
Lock.Unlock();
@@ -1586,7 +1585,7 @@ void cClientHandle::Tick(float a_Dt) if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
{
cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
- DC.Send(m_Socket);
+ m_Socket.Send(&DC);
cSleep::MilliSleep(1000); // Give packet some time to be received
@@ -1731,7 +1730,7 @@ void cClientHandle::SendThread(void *lpParam) {
LOGERROR("ERROR: Too many packets in queue for player %s !!", self->m_Username.c_str());
cPacket_Disconnect DC("Too many packets in queue.");
- DC.Send(self->m_Socket);
+ self->m_Socket.Send(DC);
cSleep::MilliSleep(1000); // Give packet some time to be received
@@ -1773,7 +1772,7 @@ void cClientHandle::SendThread(void *lpParam) break;
}
- bool bSuccess = Packet->Send(self->m_Socket);
+ bool bSuccess = self->m_Socket.Send(Packet);
SocketLock.Unlock();
if (!bSuccess)
@@ -1806,51 +1805,67 @@ void cClientHandle::ReceiveThread(void *lpParam) cClientHandle* self = (cClientHandle*)lpParam;
-
char temp = 0;
int iStat = 0;
cSocket socket = self->GetSocket();
- while(self->m_bKeepThreadGoing)
+ AString Received;
+ while (self->m_bKeepThreadGoing)
{
- iStat = socket.Receive(&temp, 1, 0);
- if (cSocket::IsSocketError(iStat) || iStat == 0)
+ char Buffer[1024];
+ iStat = socket.Receive(Buffer, sizeof(Buffer), 0);
+ if (cSocket::IsSocketError(iStat) || (iStat == 0))
{
- LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str());
+ LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, cSocket::GetLastErrorString().c_str());
break;
}
- else
+ Received.append(Buffer, iStat);
+
+ // Parse all complete packets in Received:
+ while (!Received.empty())
{
- cPacket* pPacket = self->m_PacketMap[(unsigned char)temp];
+ cPacket* pPacket = self->m_PacketMap[(unsigned char)Received[0]];
if (pPacket)
{
- if (pPacket->Parse(socket))
+ int NumBytes = pPacket->Parse(Received.data() + 1, Received.size() - 1);
+ if (NumBytes == PACKET_ERROR)
{
- self->AddPacket(pPacket);
- //self->HandlePendingPackets();
+ LOGERROR("Protocol error while parsing packet type 0x%x; disconnecting client \"%s\"", Received[0], self->m_Username.c_str());
+ cPacket_Disconnect DC("Protocol error");
+ socket.Send(&DC);
+
+ cSleep::MilliSleep(1000); // Give packet some time to be received
+ return;
}
- else
+ else if (NumBytes == PACKET_INCOMPLETE)
{
- LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetErrorString( cSocket::GetLastError() ).c_str());
- LOG("CLIENT %s DISCONNECTED", self->m_Username.c_str());
+ // Not a complete packet
break;
}
+ else
+ {
+ // Packet parsed successfully, add it to internal queue:
+ self->AddPacket(pPacket);
+ // Erase the packet from the buffer:
+ assert(Received.size() > (size_t)NumBytes);
+ Received.erase(0, NumBytes + 1);
+ }
}
else
{
- LOG("Unknown packet: 0x%02x \'%c\' %i", (unsigned char)temp, (unsigned char)temp, (unsigned char)temp);
+ LOGERROR("Unknown packet type: 0x%2x", Received[0]);
AString Reason;
- Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)temp);
+ Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", Received[0]);
cPacket_Disconnect DC(Reason);
- DC.Send(socket);
+ socket.Send(&DC);
cSleep::MilliSleep(1000); // Give packet some time to be received
break;
}
- }
- }
+ } // while (!Received.empty())
+ } // while (self->m_bKeepThreadGoing)
self->Destroy();
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