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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 17:26:27 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-13 17:26:27 +0200 |
commit | abf9e3f6dd9b610ef83a586e12abfbbd00dea640 (patch) | |
tree | 46c3fbcf113028c8bc92731b0deb76f215275a51 /source/cClientHandle.cpp | |
parent | Save last gamemode (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cClientHandle.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 6e7df2bb8..1ce6fa37b 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -307,7 +307,8 @@ void cClientHandle::Authenticate(void) World = cRoot::Get()->GetDefaultWorld(); } - // We donīt need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout + if(m_Player->GetGameMode() == eGameMode_NotSet) + m_Player->LoginSetGameMode(World->GetGameMode()); m_Player->SetIP (m_Socket.GetIPString()); |