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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-02 21:40:39 +0100
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-02 21:40:39 +0100
commita5af50c293d87a21632c2811577c7b1838f6974f (patch)
treefe95ecc0694f4d4318ff011c50a18e89ad570be7 /source/cClientHandle.cpp
parentFixed some "Entity was not found in any chunk!" warnings (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 621e8a19e..4c09c4309 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -56,6 +56,7 @@
#include "packets/cPacket_ItemSwitch.h"
#include "packets/cPacket_EntityEquipment.h"
#include "packets/cPacket_CreateInventoryAction.h"
+#include "packets/cPacket_NewInvalidState.h"
#include "packets/cPacket_UseEntity.h"
#include "packets/cPacket_WindowClose.h"
#include "packets/cPacket_13.h"
@@ -127,16 +128,17 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
m_pState->PacketMap[E_LOGIN] = new cPacket_Login;
m_pState->PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
m_pState->PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
- m_pState->PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
- m_pState->PacketMap[E_CHAT] = new cPacket_Chat;
+ m_pState->PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
+ m_pState->PacketMap[E_CHAT] = new cPacket_Chat;
m_pState->PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
m_pState->PacketMap[E_FLYING] = new cPacket_Flying;
m_pState->PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
m_pState->PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
- m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
- m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
+ m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
+ m_pState->PacketMap[E_CREATE_INVENTORY_ACTION] = new cPacket_CreateInventoryAction;
+ m_pState->PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
m_pState->PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
@@ -144,7 +146,7 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
m_pState->PacketMap[E_PACKET_13] = new cPacket_13;
m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
- m_pState->PacketMap[E_PING] = new cPacket_Ping;
+ m_pState->PacketMap[E_PING] = new cPacket_Ping;
memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
@@ -372,12 +374,22 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
switch( a_Packet->m_PacketID )
{
+ case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
+ {
+ LOGINFO("Got New Invalid State packet");
+ }
+ break;
+ case E_CREATE_INVENTORY_ACTION: // I don't think we need to do anything with this packet, but justin case...
+ {
+ LOGINFO("Got Create Inventory Action packet");
+ }
+ break;
case E_PING: // Somebody tries to retreive information about the server
{
LOGINFO("Got ping");
char NumPlayers[8];
sprintf_s(NumPlayers, 8, "%i", cRoot::Get()->GetWorld()->GetNumPlayers() );
- std::string response = std::string("Should be able to connect now!" + cChatColor::Delimiter + NumPlayers + cChatColor::Delimiter + "9001" );
+ std::string response = std::string("MCServer! - It's OVER 9000!" + cChatColor::Delimiter + NumPlayers + cChatColor::Delimiter + "9001" );
Kick( response.c_str() );
}
break;
@@ -630,6 +642,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
case E_BLOCK_WORKBENCH:
{
+ LOG("WorkBench");
+ cPacket_NewInvalidState RainPacket;
+ RainPacket.m_Reason = 1; //begin rain
+ Send( RainPacket );
bPlaceBlock = false;
cWindow* Window = new cCraftingWindow( 0, true );
m_Player->OpenWindow( Window );
@@ -638,6 +654,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
case E_BLOCK_FURNACE:
case E_BLOCK_CHEST:
{
+ LOG("Chest");
+ cPacket_NewInvalidState RainPacket;
+ RainPacket.m_Reason = 2; //end rain
+ Send( RainPacket );
bPlaceBlock = false;
cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
if( BlockEntity )
@@ -971,7 +991,6 @@ void cClientHandle::Tick(float a_Dt)
Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
//quick bugfix to prevent players from spawning in ground
-// m_Player->TeleportTo( cRoot::Get()->GetWorld()->GetPosX(), cRoot::Get()->GetWorld()->GetPosY()+1, cRoot::Get()->GetWorld()->GetPosZ() );
m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+1, m_Player->GetPosZ() );
World->UnlockEntities();