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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 14:44:22 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 14:44:22 +0100
commitd0a7f9a57d734ce99da262fdf7dd206351fa8ac3 (patch)
tree0a1314457d6fb3d097b6bd08ce2135c86b0f94df /source/cClientHandle.cpp
parentThe missing file! cChunkGenerator.h/cpp (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 3d54dc4d9..fefdb8aec 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1220,6 +1220,7 @@ void cClientHandle::Tick(float a_Dt)
LoginResponse.m_ServerMode = m_Player->GetGameMode(); //set gamemode from player.
LoginResponse.m_MapSeed = 0;
LoginResponse.m_Dimension = 0;
+ LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
Send( LoginResponse );
// Send Weather if raining: