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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
commit | 2691e8daed826e944ca38f4787c77273edbf9404 (patch) | |
tree | 3f9fca349df2253c2c314abf2e0c22e8af7f9604 /source/cClientHandle.h | |
parent | Added Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cClientHandle.h | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h index aee835337..1085f4695 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -103,6 +103,8 @@ public: void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL); void SendDisconnect(const AString & a_Reason); + void SendHandshake (const AString & a_ServerName); + void SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item); const AString & GetUsername(void) const; //tolua_export @@ -182,18 +184,18 @@ private: // Packets handled in csConnected: void HandlePing (void); - void HandleHandshake (cPacket_Handshake * a_Packet); - void HandleLogin (cPacket_Login * a_Packet); - void HandleUnexpectedPacket(cPacket * a_Packet); // the default case -> kick + void HandleHandshake (const AString & a_Username); + void HandleLogin (int a_ProtocolVersion, const AString & a_Username); + void HandleUnexpectedPacket(int a_PacketType); // the default case -> kick // Packets handled while in csConfirmingPos: - void HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet); // While !m_bPositionConfirmed + void HandleMoveLookConfirm(double a_PosX, double a_PosY, double a_PosZ); // While !m_bPositionConfirmed // Packets handled while in csPlaying: - void HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet); - void HandlePlayerPos (cPacket_PlayerPosition * a_Packet); - void HandleBlockDig (cPacket_BlockDig * a_Packet); - void HandleBlockPlace (cPacket_BlockPlace * a_Packet); + void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); + void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandleBlockDig (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + void HandleBlockPlace (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem); void HandlePickupSpawn (cPacket_PickupSpawn * a_Packet); void HandleChat (cPacket_Chat * a_Packet); void HandlePlayerLook (cPacket_PlayerLook * a_Packet); @@ -201,7 +203,7 @@ private: void HandleAnimation (cPacket_ArmAnim * a_Packet); void HandleItemSwitch (cPacket_ItemSwitch * a_Packet); void HandleWindowClose (cPacket_WindowClose * a_Packet); - void HandleWindowClick (cPacket_WindowClick * a_Packet); + void HandleWindowClick (int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem); void HandleUpdateSign (cPacket_UpdateSign * a_Packet); void HandleUseEntity (cPacket_UseEntity * a_Packet); void HandleRespawn (void); |