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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 00:34:30 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-25 00:34:30 +0100 |
commit | 2892a844d43d4c0e8209ad1efc0b135a957a4b8d (patch) | |
tree | 15d657d40fca2a3bed52514c0f7fc79f4e8141aa /source/cClientHandle.h | |
parent | Very alpha water physic for pickups (The swim now) (diff) | |
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Diffstat (limited to 'source/cClientHandle.h')
-rw-r--r-- | source/cClientHandle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cClientHandle.h b/source/cClientHandle.h index 5025f03d2..048e46389 100644 --- a/source/cClientHandle.h +++ b/source/cClientHandle.h @@ -20,7 +20,8 @@ public: cClientHandle(const cSocket & a_Socket);
~cClientHandle();
- static const int VIEWDISTANCE = 13;
+ static const int VIEWDISTANCE = 13; // MUST be odd number or CRASH!
+ static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight.
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export
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