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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cCow.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/cCow.cpp')
-rw-r--r-- | source/cCow.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/source/cCow.cpp b/source/cCow.cpp index 18c78aeb1..c4f4ed523 100644 --- a/source/cCow.cpp +++ b/source/cCow.cpp @@ -1,56 +1,56 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCow.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cCow::cCow()
-{
- m_MobType = 92;
- GetMonsterConfig("Cow");
-}
-
-
-
-
-
-cCow::~cCow()
-{
-}
-
-
-
-
-
-bool cCow::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCow::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cCow.h" + + + + + +// TODO: Milk Cow + + + + + +cCow::cCow() +{ + m_MobType = 92; + GetMonsterConfig("Cow"); +} + + + + + +cCow::~cCow() +{ +} + + + + + +bool cCow::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cCow" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cCow::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER); + AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + |