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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
commit | 2691e8daed826e944ca38f4787c77273edbf9404 (patch) | |
tree | 3f9fca349df2253c2c314abf2e0c22e8af7f9604 /source/cCraftingWindow.cpp | |
parent | Added Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more) (diff) | |
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Diffstat (limited to 'source/cCraftingWindow.cpp')
-rw-r--r-- | source/cCraftingWindow.cpp | 61 |
1 files changed, 28 insertions, 33 deletions
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp index 40e41f2c4..0f03167c8 100644 --- a/source/cCraftingWindow.cpp +++ b/source/cCraftingWindow.cpp @@ -10,9 +10,7 @@ #include "cPickup.h" #include "cRoot.h" #include "cWorld.h" - -#include "packets/cPacket_WindowClick.h" -#include "packets/cPacket_InventorySlot.h" +#include "items/Item.h" @@ -44,33 +42,38 @@ cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisibl -void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) +void cCraftingWindow::Clicked( + cPlayer & a_Player, + int a_WindowID, short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, + const cItem & a_HeldItem +) { bool bDontCook = false; cItem * DraggingItem = GetDraggingItem(&a_Player); if ( - a_ClickPacket->m_IsShiftPressed && + a_IsShiftPressed && ((DraggingItem == NULL) || DraggingItem->IsEmpty()) ) { - ShiftClicked(a_ClickPacket, a_Player); + ShiftClicked(a_Player, a_SlotNum); return; } // Override for craft result slot - if (a_ClickPacket->m_SlotNum == 0) + if (a_SlotNum == 0) { - LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); - cItem* DraggingItem = GetDraggingItem( &a_Player ); - if( DraggingItem->m_ItemID <= 0 ) + LOGD("Clicked in craft result slot, item there: %d:%d (%d times) !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemHealth, GetSlot(0)->m_ItemCount); + cItem * DraggingItem = GetDraggingItem(&a_Player); + if (DraggingItem->IsEmpty()) { *DraggingItem = *GetSlot(0); GetSlot(0)->Empty(); } - else if( DraggingItem->Equals( *GetSlot(0) ) ) + else if (DraggingItem->IsEqual(*GetSlot(0))) { - if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 ) + cItemHandler * Handler = ItemHandler(GetSlot(0)->m_ItemID); + if (DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= Handler->GetMaxStackSize()) { DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount; GetSlot(0)->Empty(); @@ -84,21 +87,20 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P { bDontCook = true; } - LOG("Dragging Dish %i", DraggingItem->m_ItemCount ); } else { - cWindow::Clicked( a_ClickPacket, a_Player ); + cWindow::Clicked(a_Player, GetWindowID(), a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_HeldItem); } - if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10)) + if ((a_SlotNum >= 0) && (a_SlotNum < 10)) { cCraftingGrid Grid(GetSlots() + 1, 3, 3); cCraftingRecipe Recipe(Grid); cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); - if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook) + if ((a_SlotNum == 0) && !bDontCook) { // Consume the items from the crafting grid: Recipe.ConsumeIngredients(Grid); @@ -110,19 +112,13 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); } *GetSlot(0) = Recipe.GetResult(); - LOGD("%s cooked: %i x %i !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); + LOGD("%s cooked: %d:%d (%d times) !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemHealth, GetSlot(0)->m_ItemCount); } SendWholeWindow( a_Player.GetClientHandle() ); a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); // Separate packet for result =/ Don't know why - cPacket_InventorySlot Packet; - Packet.m_WindowID = (char)GetWindowID(); - Packet.m_SlotNum = 0; - Packet.m_ItemID = (short)GetSlot(0)->m_ItemID; - Packet.m_ItemCount = GetSlot(0)->m_ItemCount; - Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth; - a_Player.GetClientHandle()->Send( Packet ); + a_Player.GetClientHandle()->SendInventorySlot(GetWindowID(), 0, *GetSlot(0)); } @@ -153,16 +149,15 @@ void cCraftingWindow::Close(cPlayer & a_Player) -void cCraftingWindow::ShiftClicked(cPacket_WindowClick * a_ClickPacket, cPlayer & a_Player) +void cCraftingWindow::ShiftClicked(cPlayer & a_Player, short a_SlotNum) { - short Slot = a_ClickPacket->m_SlotNum; - if (Slot == SLOT_CRAFTING_RESULT) + if (a_SlotNum == SLOT_CRAFTING_RESULT) { - ShiftClickedCraftingResult(Slot, a_Player); + ShiftClickedCraftingResult(a_Player, a_SlotNum); } - else if ((Slot >= SLOT_CRAFTING_MIN) && (Slot <= SLOT_CRAFTING_MAX)) + else if ((a_SlotNum >= SLOT_CRAFTING_MIN) && (a_SlotNum <= SLOT_CRAFTING_MAX)) { - ShiftClickedCraftingGrid(Slot, a_Player); + ShiftClickedCraftingGrid(a_Player, a_SlotNum); } else { @@ -175,7 +170,7 @@ void cCraftingWindow::ShiftClicked(cPacket_WindowClick * a_ClickPacket, cPlayer -void cCraftingWindow::ShiftClickedCraftingResult(short a_Slot, cPlayer & a_Player) +void cCraftingWindow::ShiftClickedCraftingResult(cPlayer & a_Player, short a_Slot) { // Craft until either the recipe changes (due to ingredients) or there's not enough storage for the result cInventory & Inventory = a_Player.GetInventory(); @@ -210,7 +205,7 @@ void cCraftingWindow::ShiftClickedCraftingResult(short a_Slot, cPlayer & a_Playe GetSlots()[SLOT_CRAFTING_RESULT] = Recipe.GetResult(); // If the recipe changed, abort: - if (!Recipe.GetResult().Equals(ResultCopy)) + if (!Recipe.GetResult().IsEqual(ResultCopy)) { break; } @@ -221,7 +216,7 @@ void cCraftingWindow::ShiftClickedCraftingResult(short a_Slot, cPlayer & a_Playe -void cCraftingWindow::ShiftClickedCraftingGrid(short a_Slot, cPlayer & a_Player) +void cCraftingWindow::ShiftClickedCraftingGrid(cPlayer & a_Player, short a_Slot) { cInventory & Inventory = a_Player.GetInventory(); cItem * Item = GetSlot(a_Slot); |