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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-20 00:00:00 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-20 00:00:00 +0100
commit0b616909e3472a4360e22d6b01749ee44092e967 (patch)
tree6a70857aa2839acd133b77fcc225af6828cb8f39 /source/cEntity.cpp
parentFixed assertion bug in NamedEntitySpawn packet, it used to assert when item ID is 0, but now 0 is allowed (diff)
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Diffstat (limited to '')
-rw-r--r--source/cEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
index 25d10fab4..00faf5baa 100644
--- a/source/cEntity.cpp
+++ b/source/cEntity.cpp
@@ -96,7 +96,7 @@ void cEntity::WrapRotation()
void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
{
- assert(m_World != NULL); // Entity needs a world to move to a chunk
+ ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
if( !m_World ) return;
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;