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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cFileFormatUpdater.cpp | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cFileFormatUpdater.cpp | 286 |
1 files changed, 143 insertions, 143 deletions
diff --git a/source/cFileFormatUpdater.cpp b/source/cFileFormatUpdater.cpp index b58239eb2..3991ede34 100644 --- a/source/cFileFormatUpdater.cpp +++ b/source/cFileFormatUpdater.cpp @@ -1,143 +1,143 @@ -
-#include "Globals.h"
-
-#include "cFileFormatUpdater.h"
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-#include "cItem.h"
-#include <json/json.h>
-
-
-
-
-
-void cFileFormatUpdater::UpdateFileFormat()
-{
- UpdatePlayersOfWorld("world");
-}
-
-
-
-
-
-// Convert player .bin files to JSON
-void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName )
-{
- AString PlayerDir = AString( a_WorldName ) + "/player/";
-
- AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() );
- for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr )
- {
- AString & FileName = *itr;
- if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin
- {
- PlayerBINtoJSON( (PlayerDir + FileName).c_str() );
- }
- }
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \
- return; \
- }
-
-// Converts player binary files to human readable JSON
-void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
-{
- Vector3d PlayerPos;
- Vector3f PlayerRot;
- short PlayerHealth = 0;
-
- const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
- cItem IventoryItems[ NumInventorySlots ];
-
- cFile f;
- if (!f.Open(a_FileName, cFile::fmRead))
- {
- return;
- }
-
- // First read player position, rotation and health
- READ(f, PlayerPos.x);
- READ(f, PlayerPos.y);
- READ(f, PlayerPos.z);
- READ(f, PlayerRot.x);
- READ(f, PlayerRot.y);
- READ(f, PlayerRot.z);
- READ(f, PlayerHealth);
-
-
- for(unsigned int i = 0; i < NumInventorySlots; i++)
- {
- cItem & Item = IventoryItems[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- f.Close();
-
- // Loaded all the data, now create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) );
- JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) );
- JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) );
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) );
- JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) );
- JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) );
-
- Json::Value JSON_Inventory;
- for(unsigned int i = 0; i < NumInventorySlots; i++)
- {
- Json::Value JSON_Item;
- IventoryItems[i].GetJson( JSON_Item );
- JSON_Inventory.append( JSON_Item );
- }
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = PlayerHealth;
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write( root );
-
- // Get correct filename
- std::string FileName = a_FileName;
- std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") );
- std::string FileNameJson = FileNameWithoutExt + ".json";
-
- // Write to file
- if (!f.Open(FileNameJson.c_str(), cFile::fmWrite))
- {
- return;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str());
- return;
- }
- f.Close();
-
- // Delete old format file, only do this when conversion has succeeded
- if (std::remove(a_FileName) != 0)
- {
- LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName);
- return;
- }
-
- LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() );
-}
-
-
-
-
+ +#include "Globals.h" + +#include "cFileFormatUpdater.h" +#include "Vector3d.h" +#include "Vector3f.h" + +#include "cItem.h" +#include <json/json.h> + + + + + +void cFileFormatUpdater::UpdateFileFormat() +{ + UpdatePlayersOfWorld("world"); +} + + + + + +// Convert player .bin files to JSON +void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName ) +{ + AString PlayerDir = AString( a_WorldName ) + "/player/"; + + AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() ); + for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr ) + { + AString & FileName = *itr; + if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin + { + PlayerBINtoJSON( (PlayerDir + FileName).c_str() ); + } + } +} + + + + + +#define READ(File, Var) \ + if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \ + return; \ + } + +// Converts player binary files to human readable JSON +void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName ) +{ + Vector3d PlayerPos; + Vector3f PlayerRot; + short PlayerHealth = 0; + + const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots + cItem IventoryItems[ NumInventorySlots ]; + + cFile f; + if (!f.Open(a_FileName, cFile::fmRead)) + { + return; + } + + // First read player position, rotation and health + READ(f, PlayerPos.x); + READ(f, PlayerPos.y); + READ(f, PlayerPos.z); + READ(f, PlayerRot.x); + READ(f, PlayerRot.y); + READ(f, PlayerRot.z); + READ(f, PlayerHealth); + + + for(unsigned int i = 0; i < NumInventorySlots; i++) + { + cItem & Item = IventoryItems[i]; + READ(f, Item.m_ItemID); + READ(f, Item.m_ItemCount); + READ(f, Item.m_ItemHealth); + } + f.Close(); + + // Loaded all the data, now create the JSON data + Json::Value JSON_PlayerPosition; + JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) ); + JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) ); + JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) ); + + Json::Value JSON_PlayerRotation; + JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) ); + JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) ); + JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) ); + + Json::Value JSON_Inventory; + for(unsigned int i = 0; i < NumInventorySlots; i++) + { + Json::Value JSON_Item; + IventoryItems[i].GetJson( JSON_Item ); + JSON_Inventory.append( JSON_Item ); + } + + Json::Value root; + root["position"] = JSON_PlayerPosition; + root["rotation"] = JSON_PlayerRotation; + root["inventory"] = JSON_Inventory; + root["health"] = PlayerHealth; + + Json::StyledWriter writer; + std::string JsonData = writer.write( root ); + + // Get correct filename + std::string FileName = a_FileName; + std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") ); + std::string FileNameJson = FileNameWithoutExt + ".json"; + + // Write to file + if (!f.Open(FileNameJson.c_str(), cFile::fmWrite)) + { + return; + } + if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size()) + { + LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str()); + return; + } + f.Close(); + + // Delete old format file, only do this when conversion has succeeded + if (std::remove(a_FileName) != 0) + { + LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName); + return; + } + + LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() ); +} + + + + |