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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 23:14:45 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-19 23:14:45 +0200 |
commit | 674fe1e955f729e8328772313c45fe76857ec835 (patch) | |
tree | 49511bc948f76825ee1ad6be310034f261b35e90 /source/cFurnaceEntity.cpp | |
parent | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. (diff) | |
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Diffstat (limited to 'source/cFurnaceEntity.cpp')
-rw-r--r-- | source/cFurnaceEntity.cpp | 31 |
1 files changed, 9 insertions, 22 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp index 2373b3555..4b3c1d04e 100644 --- a/source/cFurnaceEntity.cpp +++ b/source/cFurnaceEntity.cpp @@ -12,9 +12,6 @@ #include "cServer.h" #include "cPickup.h" #include "cRoot.h" - -#include "packets/cPacket_InventoryProgressBar.h" - #include <json/json.h> @@ -146,13 +143,10 @@ bool cFurnaceEntity::Tick( float a_Dt ) cWindow * Window = GetWindow(); if (Window != NULL) { - cPacket_InventoryProgressBar Progress; - Progress.m_ProgressBar = 0; - Progress.m_WindowID = (char)Window->GetWindowID(); - Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) ); - if (Progress.m_Value > 180) Progress.m_Value = 180; - if (Progress.m_Value < 0) Progress.m_Value = 0; - Window->Broadcast(Progress); + short Value = (short)( m_TimeCooked * (180.f / m_CookTime)); + if (Value > 180) Value = 180; + if (Value < 0) Value = 0; + Window->BroadcastInventoryProgress(0, Value); } } } @@ -171,21 +165,14 @@ bool cFurnaceEntity::Tick( float a_Dt ) } if (Window != NULL) { - cPacket_InventoryProgressBar Progress; - Progress.m_WindowID = (char)Window->GetWindowID(); - Progress.m_ProgressBar = 1; - + short Value = 0; if (m_BurnTime > 0.f) { - Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) ); - if (Progress.m_Value > 250) Progress.m_Value = 250; - if (Progress.m_Value < 0) Progress.m_Value = 0; - } - else - { - Progress.m_Value = 0; + Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); + if (Value > 250) Value = 250; + if (Value < 0) Value = 0; } - Window->Broadcast(Progress); + Window->BroadcastInventoryProgress(1, Value); } return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking } |