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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-13 22:47:03 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-13 22:47:03 +0100 |
commit | 4f17362aeb80e5339c58a5d3b0fbaeb88d9e701c (patch) | |
tree | febea3ecd89c0d4aa83924e430bf11366d754733 /source/cPlayer.cpp | |
parent | New makefile with automatic *.cpp sourcefile import, automatic header file dependencies and switchable debug / release configuration. gnumake-specific :( (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cPlayer.cpp | 200 |
1 files changed, 117 insertions, 83 deletions
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index fa833ff47..1086e862a 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -126,39 +126,39 @@ cPlayer::~cPlayer(void) delete m_CreativeInventory;
}
delete m_pState;
- GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this?
+ m_World->RemovePlayer( this );
}
-void cPlayer::SpawnOn( cClientHandle* a_Target )
+
+
+cPacket * cPlayer::GetSpawnPacket(void) const
{
- if( a_Target == m_ClientHandle || !m_bVisible ) return;
- LOG("cPlayer::SpawnOn -> Sending %s to %s", m_pState->PlayerName.c_str(), (a_Target) ? a_Target->GetUsername().c_str() : "Everybody" );
- cPacket_NamedEntitySpawn SpawnPacket;
- SpawnPacket.m_UniqueID = m_UniqueID;
- SpawnPacket.m_PlayerName = m_pState->PlayerName;
- SpawnPacket.m_PosX = (int)(m_Pos->x * 32);
- SpawnPacket.m_PosY = (int)(m_Pos->y * 32);
- SpawnPacket.m_PosZ = (int)(m_Pos->z * 32);
- SpawnPacket.m_Rotation = (char)((m_Rot->x/360.f)*256);
- SpawnPacket.m_Pitch = (char)((m_Rot->y/360.f)*256);
- SpawnPacket.m_CurrentItem = (short)m_Inventory->GetEquippedItem().m_ItemID;
- if( a_Target == 0 )
- {
- cChunk* Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
- Chunk->Broadcast( SpawnPacket, m_ClientHandle );
- }
- else
+ if (!m_bVisible )
{
- a_Target->Send( SpawnPacket );
+ return NULL;
}
+
+ cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
+ SpawnPacket->m_UniqueID = m_UniqueID;
+ SpawnPacket->m_PlayerName = m_pState->PlayerName;
+ SpawnPacket->m_PosX = (int)(m_Pos->x * 32);
+ SpawnPacket->m_PosY = (int)(m_Pos->y * 32);
+ SpawnPacket->m_PosZ = (int)(m_Pos->z * 32);
+ SpawnPacket->m_Rotation = (char)((m_Rot->x / 360.f) * 256);
+ SpawnPacket->m_Pitch = (char)((m_Rot->y / 360.f) * 256);
+ SpawnPacket->m_CurrentItem = (short)m_Inventory->GetEquippedItem().m_ItemID;
+ return SpawnPacket;
}
+
+
+
+
void cPlayer::Tick(float a_Dt)
{
- cChunk* InChunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
- if ( !InChunk ) return;
+ cChunkPtr InChunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
cPawn::Tick(a_Dt);
@@ -168,16 +168,18 @@ void cPlayer::Tick(float a_Dt) InChunk->Broadcast( EntityLook, m_ClientHandle );
m_bDirtyOrientation = false;
}
- else if(m_bDirtyPosition )
+ else if (m_bDirtyPosition )
{
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
float DiffX = (float)(GetPosX() - m_LastPosX );
float DiffY = (float)(GetPosY() - m_LastPosY );
float DiffZ = (float)(GetPosZ() - m_LastPosZ );
- float SqrDist = DiffX*DiffX + DiffY*DiffY + DiffZ*DiffZ;
- if( SqrDist > 4*4 // 4 blocks is max Relative Move
- || cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
+ if (
+ (SqrDist > 4 * 4) || // 4 blocks is max Relative Move
+ (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ )
{
//LOG("Teleported %f", sqrtf(SqrDist) );
cPacket_TeleportEntity TeleportEntity( this );
@@ -216,49 +218,23 @@ void cPlayer::Tick(float a_Dt) if( m_Health > 0 ) // make sure player is alive
{
- if( cWorld::GetTime() - m_TimeLastPickupCheck > 0.5f ) // Each 0.5 second, check for pickups
- {
- m_TimeLastPickupCheck = cWorld::GetTime();
- // and also check if near a pickup
- // TODO: Don't only check in current chunks, but also close chunks (chunks within range)
- cChunk* Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
- Chunk->LockEntities();
- cWorld::EntityList Entities = Chunk->GetEntities();
- for( cWorld::EntityList::iterator itr = Entities.begin(); itr != Entities.end();++itr)
- {
- if( (*itr)->GetEntityType() != cEntity::E_PICKUP ) continue; // Only pickups
- float DiffX = (float)((*itr)->GetPosX() - GetPosX() );
- float DiffY = (float)((*itr)->GetPosY() - GetPosY() );
- float DiffZ = (float)((*itr)->GetPosZ() - GetPosZ() );
- float SqrDist = DiffX*DiffX + DiffY*DiffY + DiffZ*DiffZ;
- if(SqrDist < 1.5f*1.5f) // 1.5 block
- {
- cPickup* Pickup = reinterpret_cast<cPickup*>(*itr);
- Pickup->CollectedBy( this );
- }
- }
- Chunk->UnlockEntities();
- }
+ // TODO: Don't only check in current chunks, but also close chunks (chunks within range)
+ GetWorld()->GetChunk(m_ChunkX, m_ChunkY, m_ChunkZ)->CollectPickupsByPlayer(this);
}
cTimer t1;
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
- cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
- for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- {
- if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed()))
- {
- cPacket_PlayerListItem PlayerListItem(GetColor() + m_pState->PlayerName, true, GetClientHandle()->GetPing());
- (*itr)->GetClientHandle()->Send( PlayerListItem );
- }
- }
+ m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
}
-
}
+
+
+
+
void cPlayer::SetTouchGround( bool a_bTouchGround )
{
m_bTouchGround = a_bTouchGround;
@@ -439,30 +415,36 @@ void cPlayer::CloseWindow(char a_WindowType) ChestClose.m_PosZ = block->GetPosZ();
ChestClose.m_Byte1 = 1;
ChestClose.m_Byte2 = 0;
- cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
- for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
- {
- if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
- (*itr)->GetClientHandle()->Send( ChestClose );
- }
- }
+ m_World->Broadcast(ChestClose);
}
m_CurrentWindow->Close( *this );
}
- m_CurrentWindow = 0;
+ m_CurrentWindow = NULL;
}
+
+
+
+
void cPlayer::SetLastBlockActionTime()
{
m_LastBlockActionTime = cRoot::Get()->GetWorld()->GetTime();
}
+
+
+
+
void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
{
m_LastBlockActionCnt = a_LastBlockActionCnt;
}
+
+
+
+
void cPlayer::SetGameMode( int a_GameMode )
{
if ( (a_GameMode < 2) && (a_GameMode >= 0) )
@@ -487,21 +469,37 @@ void cPlayer::SetGameMode( int a_GameMode ) }
}
+
+
+
+
void cPlayer::LoginSetGameMode( int a_GameMode )
{
m_GameMode = a_GameMode;
}
+
+
+
+
void cPlayer::SetIP( std::string a_IP )
{
- m_IP = a_IP;
+ m_IP = a_IP;
}
+
+
+
+
void cPlayer::SendMessage( const char* a_Message )
{
m_ClientHandle->Send( cPacket_Chat( a_Message ) );
}
+
+
+
+
void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
{
SetPosition( a_PosX, a_PosY, a_PosZ );
@@ -515,31 +513,43 @@ void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const do m_ClientHandle->Send( PlayerPosition );
}
+
+
+
+
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// TODO: should do some checks to see if player is not moving through terrain
SetPosition( a_NewPos );
}
+
+
+
+
void cPlayer::SetVisible( bool a_bVisible )
{
- if( a_bVisible == true && m_bVisible == false ) // Make visible
+ if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
- SpawnOn( 0 ); // Spawn on everybody
+ SpawnOn( NULL ); // Spawn on everybody
}
- if( a_bVisible == false && m_bVisible == true )
+ if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
cPacket_DestroyEntity DestroyEntity( this );
- cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if( Chunk )
+ cChunkPtr Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( Chunk != NULL )
{
Chunk->Broadcast( DestroyEntity ); // Destroy on all clients
}
}
}
+
+
+
+
void cPlayer::AddToGroup( const char* a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
@@ -628,6 +638,10 @@ void cPlayer::ResolvePermissions() }
}
+
+
+
+
void cPlayer::ResolveGroups()
{
// Clear resolved groups first
@@ -666,17 +680,29 @@ void cPlayer::ResolveGroups() }
}
-std::string cPlayer::GetColor()
+
+
+
+
+AString cPlayer::GetColor(void) const
{
- if( m_Color != '-' )
+ if ( m_Color != '-' )
+ {
return cChatColor::MakeColor( m_Color );
+ }
- if( m_pState->Groups.size() < 1 )
+ if ( m_pState->Groups.size() < 1 )
+ {
return cChatColor::White;
+ }
return (*m_pState->Groups.begin())->GetColor();
}
+
+
+
+
void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ )
{
if( a_bDraggingItem )
@@ -714,18 +740,22 @@ void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ ) }
}
+
+
+
+
bool cPlayer::MoveToWorld( const char* a_WorldName )
{
- cWorld* World = cRoot::Get()->GetWorld( a_WorldName );
- if( World )
+ cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
+ if ( World )
{
/* Remove all links to the old world */
- GetWorld()->RemovePlayer( this );
- GetClientHandle()->RemoveFromAllChunks();
- cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if( Chunk )
+ m_World->RemovePlayer( this );
+ m_ClientHandle->RemoveFromAllChunks();
+ cChunkPtr Chunk = m_World->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( Chunk != NULL )
{
- Chunk->RemoveEntity( *this );
+ Chunk->RemoveEntity( this );
Chunk->Broadcast( cPacket_DestroyEntity( this ) ); // Remove player entity from all clients in old world
}
@@ -741,6 +771,10 @@ bool cPlayer::MoveToWorld( const char* a_WorldName ) return false;
}
+
+
+
+
void cPlayer::LoadPermissionsFromDisk()
{
m_pState->Groups.clear();
|