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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/cServer.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/cServer.cpp')
-rw-r--r-- | source/cServer.cpp | 714 |
1 files changed, 0 insertions, 714 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp deleted file mode 100644 index e8b58c756..000000000 --- a/source/cServer.cpp +++ /dev/null @@ -1,714 +0,0 @@ - -// ReDucTor is an awesome guy who helped me a lot - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cServer.h" -#include "cClientHandle.h" -#include "OSSupport/Timer.h" -#include "Mobs/Monster.h" -#include "OSSupport/Socket.h" -#include "cRoot.h" -#include "cWorld.h" -#include "ChunkDef.h" -#include "cPluginManager.h" -#include "cGroupManager.h" -#include "cChatColor.h" -#include "cPlayer.h" -#include "cInventory.h" -#include "cItem.h" -#include "cFurnaceRecipe.h" -#include "cTracer.h" -#include "cWebAdmin.h" -#include "Protocol/ProtocolRecognizer.h" - -#include "MersenneTwister.h" - -#include "../iniFile/iniFile.h" -#include "Vector3f.h" - -#include <fstream> -#include <sstream> -#include <iostream> - - - - - -extern "C" { - #include "zlib.h" -} - - - -bool g_bWaterPhysics = false; - -typedef std::list< cClientHandle* > ClientList; - - - - - -struct cServer::sServerState -{ - sServerState() - : pListenThread( 0 ) - , pTickThread( 0 ) - , bStopListenThread( false ) - , bStopTickThread( false ) - {} - cSocket SListenClient; // socket listening for client calls - - cThread* pListenThread; bool bStopListenThread; - cThread* pTickThread; bool bStopTickThread; - - cEvent RestartEvent; - std::string ServerID; -}; - - - - - -cServer * cServer::GetServer() -{ - LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!"); - return cRoot::Get()->GetServer(); -} - - - - - -void cServer::ServerListenThread( void *a_Args ) -{ - LOG("ServerListenThread"); - cServer* self = (cServer*)a_Args; - sServerState* m_pState = self->m_pState; - while( !m_pState->bStopListenThread ) - { - self->StartListenClient(); - } -} - - - - - -void cServer::ClientDestroying(const cClientHandle * a_Client) -{ - m_SocketThreads.StopReading(a_Client); -} - - - - - -void cServer::NotifyClientWrite(const cClientHandle * a_Client) -{ - m_NotifyWriteThread.NotifyClientWrite(a_Client); -} - - - - - -void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data) -{ - m_SocketThreads.Write(a_Socket, a_Data); -} - - - - - -void cServer::QueueClientClose(const cSocket * a_Socket) -{ - m_SocketThreads.QueueClose(a_Socket); -} - - - - - -void cServer::RemoveClient(const cSocket * a_Socket) -{ - m_SocketThreads.RemoveClient(a_Socket); -} - - - - - -bool cServer::InitServer( int a_Port ) -{ - if( m_bIsConnected ) - { - LOGERROR("ERROR: Trying to initialize server while server is already running!"); - return false; - } - - printf("/============================\\\n"); - printf("| Custom Minecraft Server |\n"); - printf("| Created by Kevin Bansberg |\n"); - printf("| A.K.A. FakeTruth |\n"); - printf("| Monsters by Alex Sonek |\n"); - printf("| A.K.A. Duralex |\n"); - printf("| Stuff by Mattes D |\n"); - printf("| A.K.A. _Xoft(o) |\n"); - printf("\\============================/\n"); - printf("More info: WWW.MC-SERVER.ORG\n"); - printf(" WWW.AE-C.NET\n"); - printf(" WWW.RBTHINKTANK.COM\n"); - printf("email: faketruth@gmail.com\n\n"); - - LOG("Starting up server."); - LOGINFO("Compatible clients: %s, protocol versions %s", MCS_CLIENT_VERSIONS, MCS_PROTOCOL_VERSIONS); - - if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever - { - LOGERROR("WSAStartup() != 0"); - return false; - } - - m_pState->SListenClient = cSocket::CreateSocket(); - - if( !m_pState->SListenClient.IsValid() ) - { - LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); - return false; - } - - if( m_pState->SListenClient.SetReuseAddress() == -1 ) - { - LOGERROR("setsockopt == -1"); - return false; - } - - cSocket::SockAddr_In local; - local.Family = cSocket::ADDRESS_FAMILY_INTERNET; - local.Address = cSocket::INTERNET_ADDRESS_ANY; - local.Port = (unsigned short)a_Port; // 25565 - - if( m_pState->SListenClient.Bind( local ) != 0 ) - { - LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); - return false; - } - - if( m_pState->SListenClient.Listen( 10 ) != 0) - { - LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); - return false; - } - - m_iServerPort = a_Port; - LOG("Port %i has been bound, server is open for connections", m_iServerPort); - m_bIsConnected = true; - - cIniFile IniFile("settings.ini"); - if (IniFile.ReadFile()) - { - g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false ); - - m_pState->ServerID = "-"; - if (IniFile.GetValueB("Authentication", "Authenticate")) - { - MTRand mtrand1; - unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000; - unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000; - std::ostringstream sid; - sid << std::hex << r1; - sid << std::hex << r2; - std::string ServerID = sid.str(); - ServerID.resize(16, '0'); - m_pState->ServerID = ServerID; - } - - m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); - if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) - { - m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE; - LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance); - } - if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE) - { - m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE; - LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance); - } - IniFile.WriteFile(); - } - - m_NotifyWriteThread.Start(this); - - PrepareKeys(); - - return true; -} - - - - - -cServer::cServer() - : m_pState( new sServerState ) - , m_Millisecondsf( 0 ) - , m_Milliseconds( 0 ) - , m_bIsConnected( false ) - , m_iServerPort( 0 ) - , m_bRestarting( false ) -{ -} - - - - - -cServer::~cServer() -{ - // TODO: Shut down the server gracefully - if ( m_pState->SListenClient ) - { - m_pState->SListenClient.CloseSocket(); - } - m_pState->SListenClient = 0; - - m_pState->bStopListenThread = true; - delete m_pState->pListenThread; m_pState->pListenThread = NULL; - m_pState->bStopTickThread = true; - delete m_pState->pTickThread; m_pState->pTickThread = NULL; - - delete m_pState; -} - - - - - -void cServer::PrepareKeys(void) -{ - // TODO: Save and load key for persistence across sessions - // But generating the key takes only a moment, do we even need that? - - LOG("Generating protocol encryption keypair..."); - - time_t CurTime = time(NULL); - CryptoPP::RandomPool rng; - rng.Put((const byte *)&CurTime, sizeof(CurTime)); - m_PrivateKey.GenerateRandomWithKeySize(rng, 1024); - CryptoPP::RSA::PublicKey pk(m_PrivateKey); - m_PublicKey = pk; -} - - - - - -void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) - { - if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn()) - { - continue; - } - (*itr)->SendChat(a_Message); - } -} - - - - - -void cServer::StartListenClient() -{ - cSocket SClient = m_pState->SListenClient.Accept(); - - if (!SClient.IsValid()) - { - return; - } - - const AString & ClientIP = SClient.GetIPString(); - if (ClientIP.empty()) - { - LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting."); - SClient.CloseSocket(); - return; - } - - LOG("Client \"%s\" connected!", ClientIP.c_str()); - - cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance); - if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle)) - { - // For some reason SocketThreads have rejected the handle, clean it up - LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str()); - SClient.CloseSocket(); - delete NewHandle; - return; - } - - cCSLock Lock(m_CSClients); - m_Clients.push_back( NewHandle ); -} - - - - - -bool cServer::Tick(float a_Dt) -{ - //LOG("1. Tick %0.2f", a_Dt); - if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second - - m_Millisecondsf += a_Dt; - if( m_Millisecondsf > 1.f ) - { - m_Milliseconds += (int)m_Millisecondsf; - m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf; - } - - cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread? - - cClientHandleList RemoveClients; - { - cCSLock Lock(m_CSClients); - for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) - { - if ((*itr)->IsDestroyed()) - { - RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) - itr = m_Clients.erase(itr); - continue; - } - (*itr)->Tick(a_Dt); - ++itr; - } // for itr - m_Clients[] - } - for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) - { - delete *itr; - } // for itr - RemoveClients[] - - cRoot::Get()->GetPluginManager()->Tick( a_Dt ); - - if( !m_bRestarting ) - { - return true; - } - else - { - m_bRestarting = false; - m_pState->RestartEvent.Set(); - return false; - } -} - - - - - -void ServerTickThread( void * a_Param ) -{ - LOG("ServerTickThread"); - cServer *CServerObj = (cServer*)a_Param; - - cTimer Timer; - - long long msPerTick = 50; // TODO - Put this in server config file - long long LastTime = Timer.GetNowTime(); - - bool bKeepGoing = true; - while( bKeepGoing ) - { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime-LastTime); - bKeepGoing = CServerObj->Tick( DeltaTime ); - long long TickTime = Timer.GetNowTime() - NowTime; - - if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick - { - cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) ); - } - - LastTime = NowTime; - } - - LOG("TICK THREAD STOPPED"); -} - - - - - -void cServer::StartListenThread() -{ - m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" ); - m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" ); - m_pState->pListenThread->Start( true ); - m_pState->pTickThread->Start( true ); -} - - - - - -bool cServer::Command(cClientHandle & a_Client, const AString & a_Cmd) -{ - return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd); -} - - - - - -void cServer::ServerCommand(const AString & a_Cmd) -{ - AStringVector split = StringSplit(a_Cmd, " "); - if (split.empty()) - { - return; - } - - if (split[0].compare( "help" ) == 0) - { - printf("================== ALL COMMANDS ===================\n"); - printf("help - Shows this message\n"); - printf("save-all - Saves all loaded chunks to disk\n"); - printf("list - Lists all players currently in server\n"); - printf("unload - Unloads all unused chunks\n"); - printf("numchunks - Shows number of chunks currently loaded\n"); - printf("chunkstats - Shows chunks statistics\n"); - printf("say - Sends a chat message to all players\n"); - printf("restart - Kicks all clients, and saves everything\n"); - printf(" and clears memory\n"); - printf("stop - Saves everything and closes server\n"); - printf("===================================================\n"); - return; - } - if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0)) - { - return; - } - if (split[0].compare("save-all") == 0) - { - cRoot::Get()->SaveAllChunks(); - return; - } - if (split[0].compare("unload") == 0) - { - LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() ); - cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds - LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() ); - return; - } - if (split[0].compare("list") == 0) - { - class cPlayerLogger : public cPlayerListCallback - { - virtual bool Item(cPlayer * a_Player) override - { - LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetIPString().c_str()); - return false; - } - } Logger; - cRoot::Get()->ForEachPlayer(Logger); - return; - } - if (split[0].compare("numchunks") == 0) - { - LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() ); - return; - } - if (split[0].compare("chunkstats") == 0) - { - cRoot::Get()->LogChunkStats(); - return; - } - - if (split[0].compare("monsters") == 0) - { - // TODO: cWorld::ListMonsters(); - return; - } - - if (split.size() > 1) - { - if (split[0].compare("say") == 0) - { - AString ToSay = a_Cmd.substr(a_Cmd.find_first_of("say") + 4); - AString Message = cChatColor::Purple + "[SERVER] " + ToSay; - LOG("[SERVER]: %s", ToSay.c_str()); - BroadcastChat(Message); - return; - } - } - printf("Unknown command, type 'help' for all commands.\n"); - // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() ); -} - - - - - -void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ ) -{ - if ((a_Player != NULL) && !a_bExclude) - { - cClientHandle * Client = a_Player->GetClientHandle(); - if (Client != NULL) - { - Client->SendChat(a_Message); - } - return; - } - - BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL); -} - - - - - -void cServer::Shutdown() -{ - m_bRestarting = true; - m_pState->RestartEvent.Wait(); - - cRoot::Get()->SaveAllChunks(); - - cCSLock Lock(m_CSClients); - for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) - { - (*itr)->Destroy(); - delete *itr; - } - m_Clients.clear(); -} - - - - - -const AString & cServer::GetServerID(void) const -{ - return m_pState->ServerID; -} - - - - - -void cServer::KickUser(int a_ClientID, const AString & a_Reason) -{ - cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) - { - if ((*itr)->GetUniqueID() == a_ClientID) - { - (*itr)->Kick(a_Reason); - } - } // for itr - m_Clients[] -} - - - - - -void cServer::AuthenticateUser(int a_ClientID) -{ - cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) - { - if ((*itr)->GetUniqueID() == a_ClientID) - { - (*itr)->Authenticate(); - } - } // for itr - m_Clients[] -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cServer::cClientPacketThread: - -cServer::cNotifyWriteThread::cNotifyWriteThread(void) : - super("ClientPacketThread"), - m_Server(NULL) -{ -} - - - - - -cServer::cNotifyWriteThread::~cNotifyWriteThread() -{ - m_ShouldTerminate = true; - m_Event.Set(); - Wait(); -} - - - - - -bool cServer::cNotifyWriteThread::Start(cServer * a_Server) -{ - m_Server = a_Server; - return super::Start(); -} - - - - - -void cServer::cNotifyWriteThread::Execute(void) -{ - cClientHandleList Clients; - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_Clients.size() == 0) - { - cCSUnlock Unlock(Lock); - m_Event.Wait(); - if (m_ShouldTerminate) - { - return; - } - } - - // Copy the clients to notify and unlock the CS: - Clients.splice(Clients.begin(), m_Clients); - Lock.Unlock(); - - for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr) - { - m_Server->m_SocketThreads.NotifyWrite(*itr); - } // for itr - Clients[] - Clients.clear(); - } // while (!mShouldTerminate) -} - - - - - -void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client) -{ - { - cCSLock Lock(m_CS); - m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once - m_Clients.push_back(const_cast<cClientHandle *>(a_Client)); - } - m_Event.Set(); -} - - - - |