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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/cServer.cpp
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/cServer.cpp')
-rw-r--r--source/cServer.cpp714
1 files changed, 0 insertions, 714 deletions
diff --git a/source/cServer.cpp b/source/cServer.cpp
deleted file mode 100644
index e8b58c756..000000000
--- a/source/cServer.cpp
+++ /dev/null
@@ -1,714 +0,0 @@
-
-// ReDucTor is an awesome guy who helped me a lot
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cServer.h"
-#include "cClientHandle.h"
-#include "OSSupport/Timer.h"
-#include "Mobs/Monster.h"
-#include "OSSupport/Socket.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "ChunkDef.h"
-#include "cPluginManager.h"
-#include "cGroupManager.h"
-#include "cChatColor.h"
-#include "cPlayer.h"
-#include "cInventory.h"
-#include "cItem.h"
-#include "cFurnaceRecipe.h"
-#include "cTracer.h"
-#include "cWebAdmin.h"
-#include "Protocol/ProtocolRecognizer.h"
-
-#include "MersenneTwister.h"
-
-#include "../iniFile/iniFile.h"
-#include "Vector3f.h"
-
-#include <fstream>
-#include <sstream>
-#include <iostream>
-
-
-
-
-
-extern "C" {
- #include "zlib.h"
-}
-
-
-
-bool g_bWaterPhysics = false;
-
-typedef std::list< cClientHandle* > ClientList;
-
-
-
-
-
-struct cServer::sServerState
-{
- sServerState()
- : pListenThread( 0 )
- , pTickThread( 0 )
- , bStopListenThread( false )
- , bStopTickThread( false )
- {}
- cSocket SListenClient; // socket listening for client calls
-
- cThread* pListenThread; bool bStopListenThread;
- cThread* pTickThread; bool bStopTickThread;
-
- cEvent RestartEvent;
- std::string ServerID;
-};
-
-
-
-
-
-cServer * cServer::GetServer()
-{
- LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
- return cRoot::Get()->GetServer();
-}
-
-
-
-
-
-void cServer::ServerListenThread( void *a_Args )
-{
- LOG("ServerListenThread");
- cServer* self = (cServer*)a_Args;
- sServerState* m_pState = self->m_pState;
- while( !m_pState->bStopListenThread )
- {
- self->StartListenClient();
- }
-}
-
-
-
-
-
-void cServer::ClientDestroying(const cClientHandle * a_Client)
-{
- m_SocketThreads.StopReading(a_Client);
-}
-
-
-
-
-
-void cServer::NotifyClientWrite(const cClientHandle * a_Client)
-{
- m_NotifyWriteThread.NotifyClientWrite(a_Client);
-}
-
-
-
-
-
-void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
-{
- m_SocketThreads.Write(a_Socket, a_Data);
-}
-
-
-
-
-
-void cServer::QueueClientClose(const cSocket * a_Socket)
-{
- m_SocketThreads.QueueClose(a_Socket);
-}
-
-
-
-
-
-void cServer::RemoveClient(const cSocket * a_Socket)
-{
- m_SocketThreads.RemoveClient(a_Socket);
-}
-
-
-
-
-
-bool cServer::InitServer( int a_Port )
-{
- if( m_bIsConnected )
- {
- LOGERROR("ERROR: Trying to initialize server while server is already running!");
- return false;
- }
-
- printf("/============================\\\n");
- printf("| Custom Minecraft Server |\n");
- printf("| Created by Kevin Bansberg |\n");
- printf("| A.K.A. FakeTruth |\n");
- printf("| Monsters by Alex Sonek |\n");
- printf("| A.K.A. Duralex |\n");
- printf("| Stuff by Mattes D |\n");
- printf("| A.K.A. _Xoft(o) |\n");
- printf("\\============================/\n");
- printf("More info: WWW.MC-SERVER.ORG\n");
- printf(" WWW.AE-C.NET\n");
- printf(" WWW.RBTHINKTANK.COM\n");
- printf("email: faketruth@gmail.com\n\n");
-
- LOG("Starting up server.");
- LOGINFO("Compatible clients: %s, protocol versions %s", MCS_CLIENT_VERSIONS, MCS_PROTOCOL_VERSIONS);
-
- if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
- {
- LOGERROR("WSAStartup() != 0");
- return false;
- }
-
- m_pState->SListenClient = cSocket::CreateSocket();
-
- if( !m_pState->SListenClient.IsValid() )
- {
- LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.SetReuseAddress() == -1 )
- {
- LOGERROR("setsockopt == -1");
- return false;
- }
-
- cSocket::SockAddr_In local;
- local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
- local.Address = cSocket::INTERNET_ADDRESS_ANY;
- local.Port = (unsigned short)a_Port; // 25565
-
- if( m_pState->SListenClient.Bind( local ) != 0 )
- {
- LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.Listen( 10 ) != 0)
- {
- LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- m_iServerPort = a_Port;
- LOG("Port %i has been bound, server is open for connections", m_iServerPort);
- m_bIsConnected = true;
-
- cIniFile IniFile("settings.ini");
- if (IniFile.ReadFile())
- {
- g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
-
- m_pState->ServerID = "-";
- if (IniFile.GetValueB("Authentication", "Authenticate"))
- {
- MTRand mtrand1;
- unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
- unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
- std::ostringstream sid;
- sid << std::hex << r1;
- sid << std::hex << r2;
- std::string ServerID = sid.str();
- ServerID.resize(16, '0');
- m_pState->ServerID = ServerID;
- }
-
- m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
- if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
- }
- if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
- }
- IniFile.WriteFile();
- }
-
- m_NotifyWriteThread.Start(this);
-
- PrepareKeys();
-
- return true;
-}
-
-
-
-
-
-cServer::cServer()
- : m_pState( new sServerState )
- , m_Millisecondsf( 0 )
- , m_Milliseconds( 0 )
- , m_bIsConnected( false )
- , m_iServerPort( 0 )
- , m_bRestarting( false )
-{
-}
-
-
-
-
-
-cServer::~cServer()
-{
- // TODO: Shut down the server gracefully
- if ( m_pState->SListenClient )
- {
- m_pState->SListenClient.CloseSocket();
- }
- m_pState->SListenClient = 0;
-
- m_pState->bStopListenThread = true;
- delete m_pState->pListenThread; m_pState->pListenThread = NULL;
- m_pState->bStopTickThread = true;
- delete m_pState->pTickThread; m_pState->pTickThread = NULL;
-
- delete m_pState;
-}
-
-
-
-
-
-void cServer::PrepareKeys(void)
-{
- // TODO: Save and load key for persistence across sessions
- // But generating the key takes only a moment, do we even need that?
-
- LOG("Generating protocol encryption keypair...");
-
- time_t CurTime = time(NULL);
- CryptoPP::RandomPool rng;
- rng.Put((const byte *)&CurTime, sizeof(CurTime));
- m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
- CryptoPP::RSA::PublicKey pk(m_PrivateKey);
- m_PublicKey = pk;
-}
-
-
-
-
-
-void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
- {
- continue;
- }
- (*itr)->SendChat(a_Message);
- }
-}
-
-
-
-
-
-void cServer::StartListenClient()
-{
- cSocket SClient = m_pState->SListenClient.Accept();
-
- if (!SClient.IsValid())
- {
- return;
- }
-
- const AString & ClientIP = SClient.GetIPString();
- if (ClientIP.empty())
- {
- LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
- SClient.CloseSocket();
- return;
- }
-
- LOG("Client \"%s\" connected!", ClientIP.c_str());
-
- cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
- if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
- {
- // For some reason SocketThreads have rejected the handle, clean it up
- LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
- SClient.CloseSocket();
- delete NewHandle;
- return;
- }
-
- cCSLock Lock(m_CSClients);
- m_Clients.push_back( NewHandle );
-}
-
-
-
-
-
-bool cServer::Tick(float a_Dt)
-{
- //LOG("1. Tick %0.2f", a_Dt);
- if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
-
- m_Millisecondsf += a_Dt;
- if( m_Millisecondsf > 1.f )
- {
- m_Milliseconds += (int)m_Millisecondsf;
- m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
- }
-
- cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
-
- cClientHandleList RemoveClients;
- {
- cCSLock Lock(m_CSClients);
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
- itr = m_Clients.erase(itr);
- continue;
- }
- (*itr)->Tick(a_Dt);
- ++itr;
- } // for itr - m_Clients[]
- }
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
-
- cRoot::Get()->GetPluginManager()->Tick( a_Dt );
-
- if( !m_bRestarting )
- {
- return true;
- }
- else
- {
- m_bRestarting = false;
- m_pState->RestartEvent.Set();
- return false;
- }
-}
-
-
-
-
-
-void ServerTickThread( void * a_Param )
-{
- LOG("ServerTickThread");
- cServer *CServerObj = (cServer*)a_Param;
-
- cTimer Timer;
-
- long long msPerTick = 50; // TODO - Put this in server config file
- long long LastTime = Timer.GetNowTime();
-
- bool bKeepGoing = true;
- while( bKeepGoing )
- {
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime-LastTime);
- bKeepGoing = CServerObj->Tick( DeltaTime );
- long long TickTime = Timer.GetNowTime() - NowTime;
-
- if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
- {
- cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
- }
-
- LastTime = NowTime;
- }
-
- LOG("TICK THREAD STOPPED");
-}
-
-
-
-
-
-void cServer::StartListenThread()
-{
- m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
- m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
- m_pState->pListenThread->Start( true );
- m_pState->pTickThread->Start( true );
-}
-
-
-
-
-
-bool cServer::Command(cClientHandle & a_Client, const AString & a_Cmd)
-{
- return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd);
-}
-
-
-
-
-
-void cServer::ServerCommand(const AString & a_Cmd)
-{
- AStringVector split = StringSplit(a_Cmd, " ");
- if (split.empty())
- {
- return;
- }
-
- if (split[0].compare( "help" ) == 0)
- {
- printf("================== ALL COMMANDS ===================\n");
- printf("help - Shows this message\n");
- printf("save-all - Saves all loaded chunks to disk\n");
- printf("list - Lists all players currently in server\n");
- printf("unload - Unloads all unused chunks\n");
- printf("numchunks - Shows number of chunks currently loaded\n");
- printf("chunkstats - Shows chunks statistics\n");
- printf("say - Sends a chat message to all players\n");
- printf("restart - Kicks all clients, and saves everything\n");
- printf(" and clears memory\n");
- printf("stop - Saves everything and closes server\n");
- printf("===================================================\n");
- return;
- }
- if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
- {
- return;
- }
- if (split[0].compare("save-all") == 0)
- {
- cRoot::Get()->SaveAllChunks();
- return;
- }
- if (split[0].compare("unload") == 0)
- {
- LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
- cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
- LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if (split[0].compare("list") == 0)
- {
- class cPlayerLogger : public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetIPString().c_str());
- return false;
- }
- } Logger;
- cRoot::Get()->ForEachPlayer(Logger);
- return;
- }
- if (split[0].compare("numchunks") == 0)
- {
- LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if (split[0].compare("chunkstats") == 0)
- {
- cRoot::Get()->LogChunkStats();
- return;
- }
-
- if (split[0].compare("monsters") == 0)
- {
- // TODO: cWorld::ListMonsters();
- return;
- }
-
- if (split.size() > 1)
- {
- if (split[0].compare("say") == 0)
- {
- AString ToSay = a_Cmd.substr(a_Cmd.find_first_of("say") + 4);
- AString Message = cChatColor::Purple + "[SERVER] " + ToSay;
- LOG("[SERVER]: %s", ToSay.c_str());
- BroadcastChat(Message);
- return;
- }
- }
- printf("Unknown command, type 'help' for all commands.\n");
- // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
-}
-
-
-
-
-
-void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ )
-{
- if ((a_Player != NULL) && !a_bExclude)
- {
- cClientHandle * Client = a_Player->GetClientHandle();
- if (Client != NULL)
- {
- Client->SendChat(a_Message);
- }
- return;
- }
-
- BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL);
-}
-
-
-
-
-
-void cServer::Shutdown()
-{
- m_bRestarting = true;
- m_pState->RestartEvent.Wait();
-
- cRoot::Get()->SaveAllChunks();
-
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
- {
- (*itr)->Destroy();
- delete *itr;
- }
- m_Clients.clear();
-}
-
-
-
-
-
-const AString & cServer::GetServerID(void) const
-{
- return m_pState->ServerID;
-}
-
-
-
-
-
-void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Kick(a_Reason);
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-void cServer::AuthenticateUser(int a_ClientID)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Authenticate();
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer::cClientPacketThread:
-
-cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
- super("ClientPacketThread"),
- m_Server(NULL)
-{
-}
-
-
-
-
-
-cServer::cNotifyWriteThread::~cNotifyWriteThread()
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- Wait();
-}
-
-
-
-
-
-bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
-{
- m_Server = a_Server;
- return super::Start();
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::Execute(void)
-{
- cClientHandleList Clients;
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Clients.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- // Copy the clients to notify and unlock the CS:
- Clients.splice(Clients.begin(), m_Clients);
- Lock.Unlock();
-
- for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
- {
- m_Server->m_SocketThreads.NotifyWrite(*itr);
- } // for itr - Clients[]
- Clients.clear();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
- m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
- }
- m_Event.Set();
-}
-
-
-
-