diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-08-18 11:56:28 +0200 |
commit | 2691e8daed826e944ca38f4787c77273edbf9404 (patch) | |
tree | 3f9fca349df2253c2c314abf2e0c22e8af7f9604 /source/cSurvivalInventory.cpp | |
parent | Added Core files to the VC2008 project (so that they can be opened from the IDE there, nothing more) (diff) | |
download | cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar.gz cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar.bz2 cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar.lz cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar.xz cuberite-2691e8daed826e944ca38f4787c77273edbf9404.tar.zst cuberite-2691e8daed826e944ca38f4787c77273edbf9404.zip |
Diffstat (limited to 'source/cSurvivalInventory.cpp')
-rw-r--r-- | source/cSurvivalInventory.cpp | 69 |
1 files changed, 35 insertions, 34 deletions
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp index 887868fd7..3786f86fa 100644 --- a/source/cSurvivalInventory.cpp +++ b/source/cSurvivalInventory.cpp @@ -8,7 +8,7 @@ #include "cItem.h" #include "CraftingRecipes.h" #include "cRoot.h" -#include "packets/cPacket_WindowClick.h" +#include "items/Item.h" @@ -31,39 +31,42 @@ cSurvivalInventory::~cSurvivalInventory() -void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) +void cSurvivalInventory::Clicked( + short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, + const cItem & a_HeldItem +) { - cPacket_WindowClick * Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket); - + cWindow * Window = GetWindow(); if ( - Packet->m_IsShiftPressed && // Shift pressed - (GetWindow() != NULL) && // Window is valid - (GetWindow()->GetDraggingItem()->IsEmpty()) // Not dragging anything + a_IsShiftPressed && // Shift pressed + (Window != NULL) && // Window is valid + (Window->GetDraggingItem()->IsEmpty()) // Not dragging anything ) { - ShiftClicked(Packet); + ShiftClicked(a_SlotNum); return; } bool bDontCook = false; - if (GetWindow()) + if (Window != NULL) { // Override for craft result slot - if (Packet->m_SlotNum == (short)c_CraftOffset) + if (a_SlotNum == (short)c_CraftOffset) { - LOGD("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount ); - cItem * DraggingItem = GetWindow()->GetDraggingItem(); + LOGD("Clicked in craft result slot, item there: %d:%d (%d times) !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemHealth, m_Slots[c_CraftOffset].m_ItemCount); + cItem * DraggingItem = Window->GetDraggingItem(); if (DraggingItem->IsEmpty()) { *DraggingItem = m_Slots[c_CraftOffset]; m_Slots[c_CraftOffset].Empty(); } - else if (DraggingItem->Equals(m_Slots[c_CraftOffset])) + else if (DraggingItem->IsEqual(m_Slots[c_CraftOffset])) { - if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64) + cItemHandler * Handler = ItemHandler(m_Slots[c_CraftOffset].m_ItemID); + if (DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= Handler->GetMaxStackSize()) { DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount; - m_Slots[0].Empty(); + m_Slots[c_CraftOffset].Empty(); } else { @@ -74,11 +77,10 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) { bDontCook = true; } - LOGD("Dragging Dish %i", DraggingItem->m_ItemCount ); } else { - GetWindow()->Clicked( Packet, *m_Owner ); + Window->Clicked(*m_Owner, 0, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_HeldItem); } } else @@ -87,14 +89,14 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) LOG("No Inventory window! WTF"); } - if ((Packet->m_SlotNum >= (short)c_CraftOffset) && (Packet->m_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1))) + if ((a_SlotNum >= (short)c_CraftOffset) && (a_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1))) { cCraftingGrid Grid(m_Slots + c_CraftOffset + 1, 2, 2); cCraftingRecipe Recipe(Grid); cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe); - if ((Packet->m_SlotNum == 0) && !bDontCook) + if ((a_SlotNum == 0) && !bDontCook) { // Consume the items from the crafting grid: Recipe.ConsumeIngredients(Grid); @@ -106,8 +108,8 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe); } m_Slots[c_CraftOffset] = Recipe.GetResult(); - LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount ); - SendWholeInventory( m_Owner->GetClientHandle() ); + LOGD("%s cooked: %d:%d (%d times) !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemHealth, m_Slots[c_CraftOffset].m_ItemCount ); + SendWholeInventory(m_Owner->GetClientHandle()); } SendSlot(0); } @@ -116,32 +118,31 @@ void cSurvivalInventory::Clicked( cPacket* a_ClickPacket ) -void cSurvivalInventory::ShiftClicked(cPacket_WindowClick * a_ClickPacket) +void cSurvivalInventory::ShiftClicked(short a_SlotNum) { ASSERT((GetWindow() == NULL) || (GetWindow()->GetDraggingItem()->IsEmpty())); // Cannot handle shift-click if dragging something - short Slot = a_ClickPacket->m_SlotNum; - if (Slot == SLOT_CRAFTING_RESULT) + if (a_SlotNum == SLOT_CRAFTING_RESULT) { - ShiftClickedCraftingResult(Slot); + ShiftClickedCraftingResult(a_SlotNum); } - else if ((Slot >= SLOT_CRAFTING_MIN) && (Slot <= SLOT_CRAFTING_MAX)) + else if ((a_SlotNum >= SLOT_CRAFTING_MIN) && (a_SlotNum <= SLOT_CRAFTING_MAX)) { - ShiftClickedCraftingGrid(Slot); + ShiftClickedCraftingGrid(a_SlotNum); } - else if ((Slot >= SLOT_ARMOR_MIN) && (Slot <= SLOT_ARMOR_MAX)) + else if ((a_SlotNum >= SLOT_ARMOR_MIN) && (a_SlotNum <= SLOT_ARMOR_MAX)) { - ShiftClickedArmor(Slot); + ShiftClickedArmor(a_SlotNum); } - else if ((Slot >= SLOT_HOTBAR_MIN) && (Slot <= SLOT_HOTBAR_MAX)) + else if ((a_SlotNum >= SLOT_HOTBAR_MIN) && (a_SlotNum <= SLOT_HOTBAR_MAX)) { - ShiftClickedHotbar(Slot); + ShiftClickedHotbar(a_SlotNum); } else { - ShiftClickedInventory(Slot); + ShiftClickedInventory(a_SlotNum); } - // Because the client tries to guess our actions, not always right, send the whole inventory: + // Because the client tries to guess our actions and is not always right, send the whole inventory: SendWholeInventoryToAll(); } @@ -182,7 +183,7 @@ void cSurvivalInventory::ShiftClickedCraftingResult(short a_Slot) m_Slots[SLOT_CRAFTING_RESULT] = Recipe.GetResult(); // If the recipe changed, abort: - if (!Recipe.GetResult().Equals(ResultCopy)) + if (!Recipe.GetResult().IsEqual(ResultCopy)) { break; } |