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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-21 21:42:34 +0100
commit02f05f749645d3ef211676e6745d3feda2cd0513 (patch)
tree2b4c08e1ff7eab1d69f1dad4a00ef2d4d4fbcd3c /source/cWindow.cpp
parentChanged chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement. (diff)
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Diffstat (limited to '')
-rw-r--r--source/cWindow.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
index f3caa628c..3555c9c96 100644
--- a/source/cWindow.cpp
+++ b/source/cWindow.cpp
@@ -3,6 +3,7 @@
#include "cMCLogger.h"
#include "cClientHandle.h"
#include "cPlayer.h"
+#include "cPickup.h"
#include "cInventory.h"
#include "cWindowOwner.h"
@@ -195,6 +196,15 @@ void cWindow::Open( cPlayer & a_Player )
void cWindow::Close( cPlayer & a_Player )
{
+ //Checks wheather the player is still holding an item
+ if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
+ {
+ LOG("Player holds item! Dropping it...");
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+
+ }
+
+
cPacket_WindowClose WindowClose;
WindowClose.m_Close = (char)m_WindowID;
cClientHandle* ClientHandle = a_Player.GetClientHandle();
@@ -205,6 +215,8 @@ void cWindow::Close( cPlayer & a_Player )
{
Destroy();
}
+
+
}
void cWindow::OwnerDestroyed()