diff options
author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
---|---|---|
committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-10-31 01:52:20 +0100 |
commit | e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f (patch) | |
tree | 2519b9736038f7d5374719122b4ba7937d2e309c /source/cWorld.cpp | |
parent | put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason. (diff) | |
download | cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar.gz cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar.bz2 cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar.lz cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar.xz cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.tar.zst cuberite-e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f.zip |
Diffstat (limited to '')
-rw-r--r-- | source/cWorld.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp index c5dfc683e..29115d15e 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -179,7 +179,7 @@ cWorld::cWorld() m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10 );
}
- m_ChunkMap = new cChunkMap( 32, 32 );
+ m_ChunkMap = new cChunkMap( 32, 32, this );
m_Time = 0;
m_WorldTimeFraction = 0.f;
@@ -388,7 +388,7 @@ void cWorld::Tick(float a_Dt) if( Monster )
{
- Monster->Initialize();
+ Monster->Initialize( this );
Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
Monster->SpawnOn( 0 );
}
@@ -475,7 +475,7 @@ cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z ) }
// Found nothing, create a chunk
- Chunk = new cChunk( a_X, a_Y, a_Z );
+ Chunk = new cChunk( a_X, a_Y, a_Z, this );
if(Chunk)
{
LOGWARN("Created new chunk! %i %i", a_X, a_Z);
@@ -570,7 +570,7 @@ bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem ) if( !a_PickupItem.IsEmpty() )
{
cPickup* Pickup = new cPickup( a_X*32 + 16 + (int)fRadRand(16.f), a_Y*32 + 16 + (int)fRadRand(16.f), a_Z*32 + 16 + (int)fRadRand(16.f), a_PickupItem );
- Pickup->Initialize();
+ Pickup->Initialize( this );
}
}
|