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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-17 21:58:39 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-17 21:58:39 +0200 |
commit | e5fdc133bc6e03c4e8e1f1707ff13f4c836d2b8d (patch) | |
tree | d13286487b7d74dc3c56cf3c529909e31f00b8ff /source/cWorld.h | |
parent | Logs completion of chunk saving (FS #215) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/cWorld.h | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index c4ce91474..b356bdf0a 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -39,9 +39,16 @@ class cEntity; class cBlockEntity; class cWorldGenerator; // The generator that actually generates the chunks for a single world class cChunkGenerator; // The thread responsible for generating chunks +class cChestEntity; +class cFurnaceEntity; + typedef std::list< cPlayer * > cPlayerList; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cEntity> cEntityCallback; + +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; + @@ -238,9 +245,20 @@ public: inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; } inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; } - // TODO: This interface is dangerous! Export as a set of specific action functions for Lua: GetChestItem, GetFurnaceItem, SetFurnaceItem, SetSignLines etc. - // _X 2012_02_21: This function always returns NULL - OBSOLETE cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true + bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true + bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found + bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found + bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found + bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // tolua_export /// a_Player is using block entity at [x, y, z], handle that: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); } |