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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-13 22:47:03 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-02-13 22:47:03 +0100 |
commit | 4f17362aeb80e5339c58a5d3b0fbaeb88d9e701c (patch) | |
tree | febea3ecd89c0d4aa83924e430bf11366d754733 /source/cWorld.h | |
parent | New makefile with automatic *.cpp sourcefile import, automatic header file dependencies and switchable debug / release configuration. gnumake-specific :( (diff) | |
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Diffstat (limited to 'source/cWorld.h')
-rw-r--r-- | source/cWorld.h | 161 |
1 files changed, 99 insertions, 62 deletions
diff --git a/source/cWorld.h b/source/cWorld.h index e81d3e1df..b895a8a9b 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -2,16 +2,18 @@ #pragma once
#ifndef _WIN32
-#include "BlockID.h"
+ #include "BlockID.h"
#else
-enum ENUM_ITEM_ID;
+ enum ENUM_ITEM_ID;
#endif
#define MAX_PLAYERS 65535
#include "cSimulatorManager.h"
-#include "ptr_cChunk.h"
#include "MersenneTwister.h"
+#include "cChunkMap.h"
+#include "WorldStorage.h"
+#include "cChunkGenerator.h"
@@ -23,25 +25,23 @@ class cFireSimulator; class cWaterSimulator;
class cLavaSimulator;
class cSandSimulator;
-class cChunkMap;
class cItem;
class cPlayer;
class cClientHandle;
-class cChunk;
class cEntity;
class cBlockEntity;
-class cWorldGenerator;
+class cWorldGenerator; // The generator that actually generates the chunks for a single world
+class cChunkGenerator; // The thread responsible for generating chunks
+typedef std::list< cPlayer * > cPlayerList;
+typedef cListCallback<cPlayer> cPlayerListCallback;
+
+
+
class cWorld //tolua_export
{ //tolua_export
public:
- typedef std::list< cClientHandle* > ClientList;
- typedef std::list< cEntity* > EntityList;
- typedef std::list< ptr_cChunk > ChunkList;
- typedef std::list< cPlayer* > PlayerList;
- std::vector<int> m_RSList;
-
static cWorld* GetWorld(); //tolua_export
@@ -50,16 +50,15 @@ public: {
return m_Time;
}
- long long GetWorldTime() { return m_WorldTime; } //tolua_export
+ long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
- int GetGameMode() { return m_GameMode; } //return gamemode for world
+ int GetGameMode(void) const { return m_GameMode; } //return gamemode for world
void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
- cChunk* GetChunk( int a_X, int a_Y, int a_Z );
- cChunk* GetChunkReliable( int a_X, int a_Y, int a_Z );
- ptr_cChunk GetChunkUnreliable( int a_X, int a_Y, int a_Z );
- cChunk* GetChunkOfBlock( int a_X, int a_Y, int a_Z );
+ cChunkPtr GetChunk ( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) {return m_ChunkMap->GetChunk (a_ChunkX, a_ChunkY, a_ChunkZ); }
+ cChunkPtr GetChunkNoGen ( int a_ChunkX, int a_ChunkY, int a_ChunkZ ) {return m_ChunkMap->GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); }
+ cChunkPtr GetChunkOfBlock( int a_X, int a_Y, int a_Z );
char GetHeight( int a_X, int a_Z ); //tolua_export
//void AddClient( cClientHandle* a_Client );
@@ -69,25 +68,38 @@ public: void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
// MOTD
- std::string GetDescription();
+ const AString & GetDescription(void) const {return m_Description; }
// Max Players
- unsigned int GetMaxPlayers();
+ unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; }
void SetMaxPlayers(int iMax);
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
- PlayerList & GetAllPlayers();
+ bool ForEachPlayer(cPlayerListCallback * a_Callback); // Calls the callback for each player in the list
+
+ // TODO: This interface is dangerous!
+ cPlayerList & GetAllPlayers() {return m_Players; }
+
typedef struct lua_State lua_State;
void GetAllPlayers( lua_State* L ); // >> EXPORTED IN MANUALBINDINGS <<
unsigned int GetNumPlayers(); //tolua_export
- cPlayer* GetPlayer( const char* a_PlayerName ); //tolua_export
+
+ // TODO: This interface is dangerous
+ cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
+
+ cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
+
+ void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
void AddEntity( cEntity* a_Entity );
- bool RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom = 0 );
- EntityList & GetEntities();
+ void RemoveEntityFromChunk( cEntity * a_Entity);
+
+ // TODO: This interface is dangerous!
+ cEntityList & GetEntities(void) {return m_AllEntities; }
- cEntity* GetEntity( int a_UniqueID ); //tolua_export
+ // TODO: This interface is dangerous!
+ cEntity * GetEntity( int a_UniqueID ); //tolua_export
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
@@ -105,13 +117,13 @@ public: inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
-
- cBlockEntity* GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
+ // TODO: This interface is dangerous!
+ cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
void GrowTree( int a_X, int a_Y, int a_Z ); //tolua_export
- unsigned int GetWorldSeed() { return m_WorldSeed; } //tolua_export
- const char* GetName(); //tolua_export
+ unsigned int GetWorldSeed(void) const { return m_WorldSeed; } //tolua_export
+ const AString & GetName(void) const {return m_WorldName; } //tolua_export
inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
{
@@ -126,6 +138,7 @@ public: //a_Y = a_Y - a_ChunkY*16;
a_Z = a_Z - a_ChunkZ*16;
}
+
inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
{
(void)a_Y; // not unused anymore
@@ -137,21 +150,12 @@ public: }
void SaveAllChunks(); //tolua_export
- int GetNumChunks(); //tolua_export
+ int GetNumChunks() const; //tolua_export
void Tick(float a_Dt);
- void LockClientHandle();
- void UnlockClientHandle();
-
- void LockEntities();
- void UnlockEntities();
-
- void LockChunks();
- void UnlockChunks();
-
- void ReSpreadLighting( const ptr_cChunk& a_Chunk );
- void RemoveSpread( const ptr_cChunk& a_Chunk );
+ void ReSpreadLighting(const cChunkPtr & a_Chunk );
+ void RemoveSpread(const cChunkPtr & a_Chunk );
void InitializeSpawn();
@@ -159,18 +163,28 @@ public: void SetWeather ( int ); //tolua_export
int GetWeather() { return m_Weather; }; //tolua_export
- cWorldGenerator* GetWorldGenerator() { return m_WorldGenerator; }
+ cChunkGenerator & GetGenerator(void) { return m_Generator; }
+ cWorldStorage & GetStorage (void) { return m_Storage; }
private:
friend class cRoot;
- cWorld( const char* a_WorldName );
- ~cWorld();
+ struct sSetBlockData
+ {
+ sSetBlockData( int a_X, int a_Y, int a_Z, char a_BlockID, char a_BlockMeta )
+ : x( a_X )
+ , y( a_Y )
+ , z( a_Z )
+ , BlockID( a_BlockID )
+ , BlockMeta( a_BlockMeta )
+ {}
+ int x, y, z;
+ char BlockID, BlockMeta;
+ };
+
+ typedef std::list< sSetBlockData > FastSetBlockList;
- struct sWorldState;
- sWorldState* m_pState;
-
// This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
MTRand m_TickRand;
@@ -186,36 +200,59 @@ private: int m_GameMode;
float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
- cSimulatorManager *m_SimulatorManager;
- cSandSimulator *m_SandSimulator;
- cWaterSimulator* m_WaterSimulator;
- cLavaSimulator* m_LavaSimulator;
- cFireSimulator* m_FireSimulator;
+ // The cRedstone class simulates redstone and needs access to m_RSList
+ friend class cRedstone;
+ std::vector<int> m_RSList;
+
+ cSimulatorManager * m_SimulatorManager;
+ cSandSimulator * m_SandSimulator;
+ cWaterSimulator * m_WaterSimulator;
+ cLavaSimulator * m_LavaSimulator;
+ cFireSimulator * m_FireSimulator;
- cCriticalSection* m_ClientHandleCriticalSection;
- cCriticalSection* m_EntitiesCriticalSection;
- cCriticalSection* m_ChunksCriticalSection;
+ cCriticalSection m_CSClients;
+ cCriticalSection m_CSEntities;
+ cCriticalSection m_CSPlayers;
- cWorldGenerator* m_WorldGenerator;
+ cWorldStorage m_Storage;
+
+ AString m_Description;
- std::string m_Description;
unsigned int m_MaxPlayers;
- cChunkMap* m_ChunkMap;
+ cChunkMap * m_ChunkMap;
bool m_bAnimals;
float m_SpawnMonsterTime;
float m_SpawnMonsterRate;
unsigned int m_WorldSeed;
+
int m_Weather;
- void TickWeather(float a_Dt); // Handles weather each tick
+ cEntityList m_RemoveEntityQueue;
+ cEntityList m_AllEntities;
+ cClientHandleList m_Clients;
+ cPlayerList m_Players;
- void AddToRemoveEntityQueue( cEntity & a_Entity );
- void RemoveEntity( cEntity* a_Entity );
- void UnloadUnusedChunks();
+ cCriticalSection m_CSLighting;
+ cChunkPtrList m_SpreadQueue;
+ cCriticalSection m_CSFastSetBlock;
+ FastSetBlockList m_FastSetBlockQueue;
+
+ cChunkGenerator m_Generator;
+
+ AString m_WorldName;
+
+ cWorld(const AString & a_WorldName);
+ ~cWorld();
+
+ void TickWeather(float a_Dt); // Handles weather each tick
+ void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
+
+ void RemoveEntity( cEntity * a_Entity );
+ void UnloadUnusedChunks();
}; //tolua_export
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