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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-14 22:21:03 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-03-14 22:21:03 +0100 |
commit | b974b1ea59efac4a14a929b917df152d06487201 (patch) | |
tree | e23c97a10cfde99c7ddcaa0960e459d8e9caaf16 /source/cWorldGenerator.cpp | |
parent | Added the new ChunkDef.h into VC2010 project (diff) | |
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Diffstat (limited to 'source/cWorldGenerator.cpp')
-rw-r--r-- | source/cWorldGenerator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/cWorldGenerator.cpp b/source/cWorldGenerator.cpp index 80b01e963..19dc7835a 100644 --- a/source/cWorldGenerator.cpp +++ b/source/cWorldGenerator.cpp @@ -81,7 +81,7 @@ cWorldGenerator::~cWorldGenerator() -void cWorldGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+void cWorldGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
{
GenerateTerrain(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData);
}
@@ -190,7 +190,7 @@ unsigned int cWorldGenerator::MakeIndex(int x, int y, int z ) -void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
+void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
{
const int WATER_LEVEL = 60;
const int SAND_LEVEL = 3;
@@ -327,7 +327,7 @@ void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, -void cWorldGenerator::GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, char * a_BlockData)
+void cWorldGenerator::GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, BLOCKTYPE * a_BlockData)
{
// This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
// It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
@@ -397,7 +397,7 @@ void cWorldGenerator::GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNest void cWorldGenerator::GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
- char BlockType[cChunkDef::NumBlocks];
+ BLOCKTYPE BlockType[cChunkDef::NumBlocks];
if (!m_World->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, BlockType))
{
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