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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-27 00:23:05 +0100 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2011-12-27 00:23:05 +0100 |
commit | 0d8ecbeca1a93acab395326db3e90f444c8bbc18 (patch) | |
tree | 529ef281ab20829534f272157edede9d7cb087d4 /source/cWorldGenerator_Test.cpp | |
parent | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() (diff) | |
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Diffstat (limited to 'source/cWorldGenerator_Test.cpp')
-rw-r--r-- | source/cWorldGenerator_Test.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/source/cWorldGenerator_Test.cpp b/source/cWorldGenerator_Test.cpp new file mode 100644 index 000000000..d6cc2c00b --- /dev/null +++ b/source/cWorldGenerator_Test.cpp @@ -0,0 +1,25 @@ +#include "cWorldGenerator_Test.h"
+#include "cChunk.h"
+#include "BlockID.h"
+
+void cWorldGenerator_Test::GenerateTerrain( cChunk* a_Chunk )
+{
+ char* BlockType = a_Chunk->pGetType();
+
+ for(int x = 0; x < 16; x++)
+ {
+ for(int z = 0; z < 16; z++)
+ {
+ for( int y = 1; y < 128; ++y )
+ {
+ unsigned int idx = cChunk::MakeIndex(x, y, z);
+ BlockType[idx] = E_BLOCK_DIRT;
+ }
+ }
+ }
+}
+
+void cWorldGenerator_Test::GenerateFoliage( cChunk* a_Chunk )
+{
+ (void)a_Chunk;
+}
\ No newline at end of file |