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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-01 05:55:17 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-01-01 05:55:17 +0100
commitd7068b35a85f0c0248a5533240087747d02e1a17 (patch)
tree7d40a34bdda09c0fbccc9e8052043709cfd88d7b /source/packets/cPacket_CreativeInventoryAction.cpp
parentChests, furnaces and dispensers face the correct way now. (diff)
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Diffstat (limited to 'source/packets/cPacket_CreativeInventoryAction.cpp')
-rw-r--r--source/packets/cPacket_CreativeInventoryAction.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp
new file mode 100644
index 000000000..834a3c2fe
--- /dev/null
+++ b/source/packets/cPacket_CreativeInventoryAction.cpp
@@ -0,0 +1,54 @@
+#include "cPacket_CreativeInventoryAction.h"
+#include "cPacket_ItemData.h"
+
+cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
+{
+ m_PacketID = E_CREATIVE_INVENTORY_ACTION;
+ m_Slot = a_Copy.m_Slot;
+ m_ItemID = a_Copy.m_ItemID;
+ m_Quantity = a_Copy.m_Quantity;
+ m_Damage = a_Copy.m_Damage;
+}
+
+bool cPacket_CreativeInventoryAction::Parse(cSocket & a_Socket)
+{
+ m_Socket = a_Socket;
+ if( !ReadShort ( m_Slot ) ) return false;
+
+ cPacket_ItemData Item;
+
+ Item.Parse(m_Socket);
+
+ m_ItemID = Item.m_ItemID;
+ m_Quantity = Item.m_ItemCount;
+ m_Damage = Item.m_ItemUses;
+
+
+ return true;
+}
+
+bool cPacket_CreativeInventoryAction::Send(cSocket & a_Socket)
+{
+ //LOG("InventoryChange:");
+ unsigned int TotalSize = c_Size;
+
+ cPacket_ItemData Item;
+
+ TotalSize += Item.GetSize(m_ItemID);
+
+ char* Message = new char[TotalSize];
+
+ if( m_ItemID <= 0 ) m_ItemID = -1; // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
+ //LOG("cPacket_CreateInventoryAction: Sending Creative item ID: %i", m_ItemID );
+
+ unsigned int i = 0;
+ AppendByte ( (char)m_PacketID, Message, i );
+ AppendShort ( m_Slot, Message, i );
+
+ Item.AppendItem(Message, i, m_ItemID, m_Quantity, m_Damage);
+
+ bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
+ delete [] Message;
+ return RetVal;
+}