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authoradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-03 01:42:53 +0100
committeradmin@omencraft.com <admin@omencraft.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-11-03 01:42:53 +0100
commit39fd1697e434020044a45d4f18ff4e36b09890b8 (patch)
tree41d493c7c8ff75b4189765ecde5bc4badcba836a /source/packets/cPacket_Thunderbolt.h
parentAdded New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items. (diff)
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Diffstat (limited to 'source/packets/cPacket_Thunderbolt.h')
-rw-r--r--source/packets/cPacket_Thunderbolt.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/packets/cPacket_Thunderbolt.h b/source/packets/cPacket_Thunderbolt.h
index 51dad5814..8f7dfb60a 100644
--- a/source/packets/cPacket_Thunderbolt.h
+++ b/source/packets/cPacket_Thunderbolt.h
@@ -12,7 +12,8 @@ public:
, m_xLBPos( 0 )
, m_yLBPos( 0 )
, m_zLBPos( 0 )
- { m_PacketID = E_THUNDERBOLT;}
+ { m_PacketID = E_THUNDERBOLT; m_Unknown = true; }
+ cPacket_Thunderbolt( const cPacket_Thunderbolt & a_Copy );
virtual cPacket* Clone() const { return new cPacket_Thunderbolt(*this); }
bool Send(cSocket & a_Socket);