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authorSamuel Barney <samjbarney@gmail.com>2013-10-28 23:38:34 +0100
committerSamuel Barney <samjbarney@gmail.com>2013-10-28 23:38:34 +0100
commit47283f9daa4a19514c211ceb1dc1e4bc7c06b26d (patch)
treef4aefc7cb346fee23b4cf681c75f5ad2ee7a8f14 /source
parentMade mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Chunk.cpp3
-rw-r--r--source/MobSpawner.cpp30
-rw-r--r--source/MobSpawner.h4
3 files changed, 23 insertions, 14 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 637b72b2b..038831896 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -533,7 +533,8 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
if (IsLightValid())
{
- cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess);
+ int TimeOfDay = m_World->GetTimeOfDay();
+ cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, TimeOfDay, MaxNbOfSuccess);
if (newMob)
{
int WorldX, WorldY, WorldZ;
diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp
index a076eaf00..7dff56d61 100644
--- a/source/MobSpawner.cpp
+++ b/source/MobSpawner.cpp
@@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
-bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
+bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome)
{
BLOCKTYPE TargetBlock;
BLOCKTYPE BlockAbove;
@@ -144,7 +144,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
case cMonster::mtBat:
- return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
+ return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4 || a_TimeOfDay > 12500) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
case cMonster::mtChicken:
case cMonster::mtCow:
@@ -153,7 +153,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
case cMonster::mtSheep:
{
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
- (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9);
+ (BlockBelow == E_BLOCK_GRASS) && (SkyLight >= 9) && (a_TimeOfDay <= 12500);
}
case cMonster::mtOcelot:
@@ -168,34 +168,42 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
BLOCKTYPE BlockTop;
a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop);
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
- (SkyLight <= 7) && (BlockLight <= 7);
+ ((SkyLight <= 7) || a_TimeOfDay > 12500 ) && (BlockLight <= 7) ;
}
break;
}
case cMonster::mtSpider:
{
bool CanSpawn = true;
- for (int x = -1; x < 2; ++x)
+ bool HaveFloor = false;
+ for (int x = 0; x < 2; ++x)
{
- for(int z = -1; z < 2; ++x)
+ for(int z = 0; z < 2; ++z)
{
CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
if (!CanSpawn)
+ {
return false;
+ }
+ if (!HaveFloor)
+ {
+ a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock);
+ HaveFloor = HaveFloor || !g_BlockTransparent[TargetBlock];
+ }
}
}
- return CanSpawn && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7);
+ return CanSpawn && HaveFloor && ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7);
}
case cMonster::mtCreeper:
case cMonster::mtZombie:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
- (SkyLight <= 7) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
+ ((SkyLight <= 7) || a_TimeOfDay > 12500) && (BlockLight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
case cMonster::mtSlime:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
- (a_RelY <= 40);
+ ((a_RelY <= 40) || a_Biome == biSwampland);
case cMonster::mtGhast:
case cMonster::mtZombiePigman:
return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) &&
@@ -212,7 +220,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i
-cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
+cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize)
{
cMonster* toReturn = NULL;
if (m_NewPack)
@@ -234,7 +242,7 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_
}
- if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
+ if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_TimeOfDay, a_Biome))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)
diff --git a/source/MobSpawner.h b/source/MobSpawner.h
index 22adb00f4..3b9ede7c6 100644
--- a/source/MobSpawner.h
+++ b/source/MobSpawner.h
@@ -39,7 +39,7 @@ public :
// if this is the first of a Pack : determine the type of monster
// BlockType & BlockMeta are used to decide what kind of Mob can Spawn here
// MaxPackSize is set to the maximal size for a pack this type of mob
- cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize);
+ cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int a_TimeOfDay, int& a_MaxPackSize);
// mark the beginning of a new Pack
// all mobs of the same Pack are the same type
@@ -53,7 +53,7 @@ public :
protected :
// return true if specified type of mob can spawn on specified block
- bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
+ bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, int a_TimeOfDay, EMCSBiome a_Biome);
// return a random type that can spawn on specified biome.
// returns E_ENTITY_TYPE_DONOTUSE if none is possible