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author | tonibm19 <tonibm19@gmail.com> | 2013-11-10 16:43:47 +0100 |
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committer | tonibm19 <tonibm19@gmail.com> | 2013-11-10 16:43:47 +0100 |
commit | e2b4745bbf657272f13a5d70b129a7f523c46918 (patch) | |
tree | 96e9a82a3a50ce97763c88adc5be7ca2db4eb212 /source | |
parent | You can no longer color with wood (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Sheep.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp index f9fc5a60c..de5874132 100644 --- a/source/Mobs/Sheep.cpp +++ b/source/Mobs/Sheep.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Sheep.h" @@ -50,8 +49,8 @@ void cSheep::OnRightClicked(cPlayer & a_Player) Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } - if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE - ) + if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) + { if (a_Player.GetEquippedItem().m_ItemDamage == E_META_DYE_BLACK) { m_WoolColor = 15; |