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authormadmaxoft <github@xoft.cz>2013-09-01 19:05:58 +0200
committermadmaxoft <github@xoft.cz>2013-09-01 19:05:58 +0200
commitb12d2edb4e7e2c1815a2219c2aa8eb6d6be69947 (patch)
treeb168f14573d4104de5bfe64dad258eae52f7069c /source
parentAdded the cBoundingBox class. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Defines.h26
1 files changed, 17 insertions, 9 deletions
diff --git a/source/Defines.h b/source/Defines.h
index 6bc1a18f6..331b4dd05 100644
--- a/source/Defines.h
+++ b/source/Defines.h
@@ -43,16 +43,24 @@ extern bool g_BlockIsSolid[256];
-/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets
-enum
+/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
+enum eBlockFace
{
- BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
- BLOCK_FACE_BOTTOM = 0, // Interacting with the bottom face of the block (YM)
- BLOCK_FACE_TOP = 1, // Interacting with the top face of the block (YP)
- BLOCK_FACE_NORTH = 2, // Interacting with the northern face of the block (ZP)
- BLOCK_FACE_SOUTH = 3, // Interacting with the southern face of the block (ZM)
- BLOCK_FACE_WEST = 4, // Interacting with the western face of the block (XP)
- BLOCK_FACE_EAST = 5, // Interacting with the eastern face of the block (XM)
+ BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
+ BLOCK_FACE_XM = 5, // Interacting with the X- face of the block
+ BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block
+ BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
+ BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
+ BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block
+ BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block
+
+ // Synonyms using the (deprecated) world directions:
+ BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
+ BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
+ BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block
+ BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block
+ BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block
+ BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block
} ;