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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-26 21:50:06 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-07-26 21:50:06 +0200 |
commit | cd8720bf7e07c681ef90ba6159afbf53f5546ed2 (patch) | |
tree | d34f62f52260b0029b3b0948a149c539ac5fe88a /source | |
parent | Added a shortcut for running under helgrind with the most common parameters and suppressions (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Bindings.cpp | 39 | ||||
-rw-r--r-- | source/Bindings.h | 2 | ||||
-rw-r--r-- | source/Inventory.cpp | 16 | ||||
-rw-r--r-- | source/Inventory.h | 6 |
4 files changed, 61 insertions, 2 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 8963c9231..fd85abba9 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 07/12/13 22:26:52. +** Generated automatically by tolua++-1.0.92 on 07/26/13 21:48:46. */ #ifndef __cplusplus @@ -14309,6 +14309,42 @@ static int tolua_AllToLua_cInventory_GetEquippedSlotNum00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: ChangeSlotCount of class cInventory */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_ChangeSlotCount00 +static int tolua_AllToLua_cInventory_ChangeSlotCount00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0); + int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0)); + int a_AddToCount = ((int) tolua_tonumber(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeSlotCount'", NULL); +#endif + { + int tolua_ret = (int) self->ChangeSlotCount(a_SlotNum,a_AddToCount); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ChangeSlotCount'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: DamageItem of class cInventory */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_DamageItem00 static int tolua_AllToLua_cInventory_DamageItem00(lua_State* tolua_S) @@ -29094,6 +29130,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetHotbarSlot",tolua_AllToLua_cInventory_SetHotbarSlot00); tolua_function(tolua_S,"SetEquippedSlotNum",tolua_AllToLua_cInventory_SetEquippedSlotNum00); tolua_function(tolua_S,"GetEquippedSlotNum",tolua_AllToLua_cInventory_GetEquippedSlotNum00); + tolua_function(tolua_S,"ChangeSlotCount",tolua_AllToLua_cInventory_ChangeSlotCount00); tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cInventory_DamageItem00); tolua_function(tolua_S,"DamageEquippedItem",tolua_AllToLua_cInventory_DamageEquippedItem00); tolua_function(tolua_S,"GetEquippedHelmet",tolua_AllToLua_cInventory_GetEquippedHelmet00); diff --git a/source/Bindings.h b/source/Bindings.h index 9685235b3..c21612525 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 07/12/13 22:26:52. +** Generated automatically by tolua++-1.0.92 on 07/26/13 21:48:46. */ /* Exported function */ diff --git a/source/Inventory.cpp b/source/Inventory.cpp index b56f50ed7..74294e80e 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -336,6 +336,22 @@ bool cInventory::DamageEquippedItem(short a_Amount) +int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount) +{ + int GridSlotNum = 0; + cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); + if (Grid == NULL) + { + LOGWARNING("%s: invalid slot number, expected 0 .. %d, got %d; ignoring", __FUNCTION__, invNumSlots, a_SlotNum); + return -1; + } + return Grid->ChangeSlotCount(GridSlotNum, a_AddToCount); +} + + + + + bool cInventory::DamageItem(int a_SlotNum, short a_Amount) { if ((a_SlotNum < 0) || (a_SlotNum >= invNumSlots)) diff --git a/source/Inventory.h b/source/Inventory.h index 9ddd00ecd..f8f8042f4 100644 --- a/source/Inventory.h +++ b/source/Inventory.h @@ -130,6 +130,12 @@ public: void SetEquippedSlotNum(int a_SlotNum); int GetEquippedSlotNum(void) { return m_EquippedSlotNum; } + /** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot. + If the slot is empty, ignores the call. + Returns the new count, or -1 if the slot number is invalid. + */ + int ChangeSlotCount(int a_SlotNum, int a_AddToCount); + /// Adds the specified damage to the specified item; deletes the item and returns true if the item broke. bool DamageItem(int a_SlotNum, short a_Amount); |