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authorluksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-22 16:32:54 +0200
committerluksor111@gmail.com <luksor111@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-22 16:32:54 +0200
commit35e174b4c174b51ccfeb34b844b971c893a6c7fc (patch)
tree9f0743c2f8d9ddd24b60d0b2ceb35800f112e252 /source
parentTop blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi) (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/Chunk.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index e6c2e527a..03e007684 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -595,6 +595,18 @@ void cChunk::ApplyWeatherToTop(MTRand & a_TickRandom)
{
SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
}
+ else if (
+ (m_World->IsDeepSnowEnabled()) &&
+ (
+ (TopBlock == E_BLOCK_RED_ROSE) ||
+ (TopBlock == E_BLOCK_YELLOW_FLOWER) ||
+ (TopBlock == E_BLOCK_RED_MUSHROOM) ||
+ (TopBlock == E_BLOCK_BROWN_MUSHROOM)
+ )
+ )
+ {
+ SetBlock(X, Height, Z, E_BLOCK_SNOW, 0);
+ }
break;
} // case (snowy biomes)