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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 21:02:52 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 21:02:52 +0100
commit7f71bfb58f290e72d6c9050621bca3555fc94632 (patch)
tree800bbd6907f679f1f7614e426ad7f7c17d00895a /source
parentAdded a Vaporize fluid simulator that simply replaces fluid blocks with air. (diff)
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Diffstat (limited to 'source')
-rw-r--r--source/Chunk.cpp3
-rw-r--r--source/ChunkMap.cpp1
2 files changed, 3 insertions, 1 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index e87de292e..26212bed1 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -315,6 +315,9 @@ void cChunk::SetAllData(
// Create block entities that the loader didn't load; fill them with defaults
CreateBlockEntities();
+ // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
+ SetValid();
+
// Wake up all simulators for their respective blocks:
WakeUpSimulators();
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index 00f40f093..aad956aff 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -738,7 +738,6 @@ void cChunkMap::SetChunkData(
return;
}
Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
- Chunk->SetValid();
if (a_MarkDirty)
{