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author | madmaxoft <github@xoft.cz> | 2013-08-06 22:38:18 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-06 22:38:18 +0200 |
commit | 5b9478d37b5d5208e8418eb90af079ed0a1a4001 (patch) | |
tree | 60c18ec2fbec1b52b0b63bf59b346486c6c5c578 /source | |
parent | Exported the cWorld:TryGetHeight() function (diff) | |
parent | Now zombies spawn in Overworld during night (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/World.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/World.cpp b/source/World.cpp index 880f6e5b2..79c0cd4f1 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -1,4 +1,3 @@ - #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BlockID.h" @@ -278,7 +277,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_LastSave = 0; m_LastUnload = 0; - // preallocate some memory for ticking blocks so we don´t need to allocate that often + // preallocate some memory for ticking blocks so we don�t need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); @@ -634,7 +633,6 @@ void cWorld::TickSpawnMobs(float a_Dt) { switch (nightRand) { - case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; // _X 2013_06_25: Really? Zombies in the Nether? case 5: MobType = E_ENTITY_TYPE_GHAST; break; case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break; } @@ -642,8 +640,9 @@ void cWorld::TickSpawnMobs(float a_Dt) else { switch (nightRand) - { + { case 0: MobType = E_ENTITY_TYPE_SPIDER; break; + case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; case 2: MobType = E_ENTITY_TYPE_ENDERMAN; break; case 3: MobType = E_ENTITY_TYPE_CREEPER; break; case 4: MobType = E_ENTITY_TYPE_CAVE_SPIDER; break; |