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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-29 19:43:41 +0100 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-29 19:43:41 +0100 |
commit | e94307c29242e9d7e663c774840568a2b73fd400 (patch) | |
tree | a4372da37ee02b0e3912ff73defa3a79e45faa71 /source | |
parent | Update to allow the light map to remain the same, but allow alteration of sky light values based on time. (diff) | |
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Diffstat (limited to 'source')
-rw-r--r-- | source/Chunk.h | 2 | ||||
-rw-r--r-- | source/MobSpawner.cpp | 24 | ||||
-rw-r--r-- | source/MobSpawner.h | 4 | ||||
-rw-r--r-- | source/World.cpp | 1 | ||||
-rw-r--r-- | source/World.h | 4 |
5 files changed, 16 insertions, 19 deletions
diff --git a/source/Chunk.h b/source/Chunk.h index 8648bdd24..63a8f75cd 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -329,7 +329,7 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); - // Light alterations based on time + /// Light alterations based on time NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 7c7b25b60..d4926bbe5 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,20 +124,15 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) +bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome) { BLOCKTYPE TargetBlock; - BLOCKTYPE BlockAbove; - BLOCKTYPE BlockBelow; - NIBBLETYPE BlockLight; - NIBBLETYPE SkyLight; if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) { - - a_Chunk->UnboundedRelGetBlockBlockLight(a_RelX, a_RelY, a_RelZ, BlockLight); - a_Chunk->UnboundedRelGetBlockSkyLight(a_RelX, a_RelY, a_RelZ, SkyLight); - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 1, a_RelZ, BlockAbove); - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, BlockBelow); + NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); @@ -168,11 +163,10 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i { if (a_RelY < 250) { - BLOCKTYPE BlockTop; - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 2, a_RelZ, BlockTop); + BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); if (BlockTop == E_BLOCK_AIR) { - a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY + 3, a_RelZ, BlockTop); + BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); return (TargetBlock == E_BLOCK_AIR) && (BlockAbove == E_BLOCK_AIR) && (BlockTop == E_BLOCK_AIR) && (!g_BlockTransparent[BlockBelow]) && (SkyLight <= 7) && (BlockLight <= 7); } @@ -227,7 +221,7 @@ bool cMobSpawner::CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, i -cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -248,6 +242,8 @@ cMonster* cMobSpawner::TryToSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_ m_NewPack = false; } + // Make sure we are looking at the right chunk to spawn in + a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome)) { diff --git a/source/MobSpawner.h b/source/MobSpawner.h index 22adb00f4..ea6636310 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -39,7 +39,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(const cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); + cMonster * TryToSpawnHere(cChunk * a_Chunk, int A_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -53,7 +53,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(const cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); + bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible diff --git a/source/World.cpp b/source/World.cpp index dcd51afcf..ad34dc6a5 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -609,6 +609,7 @@ void cWorld::Tick(float a_Dt) m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + // Updates the sky darkness based on current time of day UpdateSkyDarkness(); // Broadcast time update every 40 ticks (2 seconds) diff --git a/source/World.h b/source/World.h index 5976321e1..c4fd06d0b 100644 --- a/source/World.h +++ b/source/World.h @@ -593,7 +593,7 @@ public: void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
/// Get the current darkness level based on the time
- Int64 GetSkyDarkness() { return m_SkyDarkness; }
+ NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
private:
@@ -639,7 +639,7 @@ private: Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
std::map<cMonster::eFamily,Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)
- Int64 m_SkyDarkness;
+ NIBBLETYPE m_SkyDarkness;
eGameMode m_GameMode;
bool m_bEnabledPVP;
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