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author | Mattes D <github@xoft.cz> | 2016-08-14 16:26:31 +0200 |
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committer | GitHub <noreply@github.com> | 2016-08-14 16:26:31 +0200 |
commit | 0f51f7e35883936a64857a12ca5a97eaa1c9e190 (patch) | |
tree | 0992f490337ae8c2339348dfd03c54e82c8fbed9 /src/Bindings/LuaState.h | |
parent | Merge pull request #3072 from cuberite/blockclumps (diff) | |
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Diffstat (limited to 'src/Bindings/LuaState.h')
-rw-r--r-- | src/Bindings/LuaState.h | 79 |
1 files changed, 73 insertions, 6 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index bc88fbf1b..4def2c663 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -237,13 +237,43 @@ public: typedef SharedPtr<cCallback> cCallbackSharedPtr; + /** Same thing as cCallback, but GetStackValue() won't fail if the callback value is nil. + Used for callbacks that are optional - they needn't be present and in such a case they won't get called. */ + class cOptionalCallback: + public cCallback + { + typedef cCallback Super; + + public: + + cOptionalCallback(void) {} + + /** Set the contained callback to the function in the specified Lua state's stack position. + If a callback has been previously contained, it is unreferenced first. + Returns true on success, false on failure (not a function at the specified stack pos). */ + bool RefStack(cLuaState & a_LuaState, int a_StackPos); + + protected: + + /** This class cannot be copied, because it is tracked in the LuaState by-ptr. + Use cCallbackPtr for a copyable object. */ + cOptionalCallback(const cOptionalCallback &) = delete; + + /** This class cannot be moved, because it is tracked in the LuaState by-ptr. + Use cCallbackPtr for a copyable object. */ + cOptionalCallback(cOptionalCallback &&) = delete; + }; + typedef UniquePtr<cOptionalCallback> cOptionalCallbackPtr; + + /** Represents a stored Lua table with callback functions that C++ code can call. Is thread-safe and unload-safe. When Lua state is unloaded, the CallFn() will return failure instead of calling into non-existent code. - To receive the callback instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue() - with a cCallbackPtr. Note that instances of this class are tracked in the canon LuaState instance, so that - they can be invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked - by-ptr, which has an unfortunate effect of disabling the copy and move constructors. */ + To receive the cTableRef instance from the Lua side, use RefStack() or (better) cLuaState::GetStackValue() + with a cTableRefPtr. + Note that instances of this class are tracked in the canon LuaState instance, so that they can be + invalidated when the LuaState is unloaded; due to multithreading issues they can only be tracked by-ptr, + which has an unfortunate effect of disabling the copy and move constructors. */ class cTableRef: public cTrackedRef { @@ -342,6 +372,40 @@ public: }; + /** Represents a table on the Lua stack. + Provides easy access to the elements in the table. + Note that this class doesn't have cTrackedRef's thread-safeness and unload-safeness, it is expected to be + used for immediate queries in API bindings. */ + class cStackTable + { + public: + cStackTable(cLuaState & a_LuaState, int a_StackPos); + + /** Iterates over all array elements in the table consecutively and calls the a_ElementCallback for each. + The callback receives the LuaState in which the table resides, and the element's index. The LuaState has + the element on top of its stack. If the callback returns true, the iteration is aborted, if it returns + false, the iteration continues with the next element. */ + void ForEachArrayElement(std::function<bool(cLuaState & a_LuaState, int a_Index)> a_ElementCallback) const; + + /** Iterates over all dictionary elements in the table in random order, and calls the a_ElementCallback for + each of them. + The callback receives the LuaState in which the table reside. The LuaState has the element on top of its + stack, and the element's key just below it. If the callback returns true, the iteration is aborted, if it + returns false, the iteration continues with the next element. */ + void ForEachElement(std::function<bool(cLuaState & a_LuaState)> a_ElementCallback) const; + + cLuaState & GetLuaState(void) const { return m_LuaState; } + + protected: + /** The Lua state in which the table resides. */ + cLuaState & m_LuaState; + + /** The stack index where the table resides in the Lua state. */ + int m_StackPos; + }; + typedef UniquePtr<cStackTable> cStackTablePtr; + + /** Creates a new instance. The LuaState is not initialized. a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins, or "LuaScript" for the cLuaScript template @@ -439,10 +503,13 @@ public: bool GetStackValue(int a_StackPos, cCallback & a_Callback); bool GetStackValue(int a_StackPos, cCallbackPtr & a_Callback); bool GetStackValue(int a_StackPos, cCallbackSharedPtr & a_Callback); - bool GetStackValue(int a_StackPos, cTableRef & a_TableRef); - bool GetStackValue(int a_StackPos, cTableRefPtr & a_TableRef); + bool GetStackValue(int a_StackPos, cOptionalCallback & a_Callback); + bool GetStackValue(int a_StackPos, cOptionalCallbackPtr & a_Callback); bool GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result); bool GetStackValue(int a_StackPos, cRef & a_Ref); + bool GetStackValue(int a_StackPos, cStackTablePtr & a_StackTable); + bool GetStackValue(int a_StackPos, cTableRef & a_TableRef); + bool GetStackValue(int a_StackPos, cTableRefPtr & a_TableRef); bool GetStackValue(int a_StackPos, cTrackedRef & a_Ref); bool GetStackValue(int a_StackPos, cTrackedRefPtr & a_Ref); bool GetStackValue(int a_StackPos, cTrackedRefSharedPtr & a_Ref); |