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authordaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-07 20:12:17 +0200
commit2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch)
tree713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Bindings/PluginLua.h
parentFixed merge conflict (diff)
parentFixed some more minor issues with the redstone simulator. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Bindings/PluginLua.h74
1 files changed, 57 insertions, 17 deletions
diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h
index c01f5ca89..59542d23a 100644
--- a/src/Bindings/PluginLua.h
+++ b/src/Bindings/PluginLua.h
@@ -35,7 +35,33 @@ class cPluginLua :
public:
// tolua_end
- cPluginLua( const AString & a_PluginDirectory );
+ /** A RAII-style mutex lock for accessing the internal LuaState.
+ This will be the only way to retrieve the plugin's LuaState;
+ therefore it directly supports accessing the LuaState of the locked plugin.
+ Usage:
+ cPluginLua::cOperation Op(SomePlugin);
+ Op().Call(...) // Call a function in the plugin's LuaState
+ */
+ class cOperation
+ {
+ public:
+ cOperation(cPluginLua & a_Plugin) :
+ m_Plugin(a_Plugin),
+ m_Lock(a_Plugin.m_CriticalSection)
+ {
+ }
+
+ cLuaState & operator ()(void) { return m_Plugin.m_LuaState; }
+
+ protected:
+ cPluginLua & m_Plugin;
+
+ /** RAII lock for m_Plugin.m_CriticalSection */
+ cCSLock m_Lock;
+ } ;
+
+
+ cPluginLua(const AString & a_PluginDirectory);
~cPluginLua();
virtual void OnDisable(void) override;
@@ -43,6 +69,7 @@ public:
virtual void Tick(float a_Dt) override;
+ virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
@@ -64,6 +91,7 @@ public:
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerDestroyed (cPlayer & a_Player) override;
virtual bool OnPlayerEating (cPlayer & a_Player) override;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
@@ -85,6 +113,8 @@ public:
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override;
+ virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
@@ -105,7 +135,7 @@ public:
virtual void ClearConsoleCommands(void) override;
- /// Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121)
+ /** Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) */
bool CanAddOldStyleHook(int a_HookType);
// cWebPlugin override
@@ -115,26 +145,26 @@ public:
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
- /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ /** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindCommand(const AString & a_Command, int a_FnRef);
- /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap.
+ /** Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindConsoleCommand(const AString & a_Command, int a_FnRef);
cLuaState & GetLuaState(void) { return m_LuaState; }
cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
- /// Removes a previously referenced object (luaL_unref())
+ /** Removes a previously referenced object (luaL_unref()) */
void Unreference(int a_LuaRef);
- /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true
+ /** Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true */
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
- /// Calls the plugin-specified "cLuaWindow slot changed" callback.
+ /** Calls the plugin-specified "cLuaWindow slot changed" callback. */
void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
- /// Returns the name of Lua function that should handle the specified hook type in the older (#121) API
+ /** Returns the name of Lua function that should handle the specified hook type in the older (#121) API */
static const char * GetHookFnName(int a_HookType);
/** Adds a Lua function to be called for the specified hook.
@@ -143,37 +173,47 @@ public:
*/
bool AddHookRef(int a_HookType, int a_FnRefIdx);
+ /** Calls a function in this plugin's LuaState with parameters copied over from a_ForeignState.
+ The values that the function returns are placed onto a_ForeignState.
+ Returns the number of values returned, if successful, or negative number on failure. */
+ int CallFunctionFromForeignState(
+ const AString & a_FunctionName,
+ cLuaState & a_ForeignState,
+ int a_ParamStart,
+ int a_ParamEnd
+ );
+
// The following templates allow calls to arbitrary Lua functions residing in the plugin:
- /// Call a Lua function with 0 args
+ /** Call a Lua function with 0 args */
template <typename FnT> bool Call(FnT a_Fn)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn);
}
- /// Call a Lua function with 1 arg
+ /** Call a Lua function with 1 arg */
template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0);
}
- /// Call a Lua function with 2 args
+ /** Call a Lua function with 2 args */
template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1);
}
- /// Call a Lua function with 3 args
+ /** Call a Lua function with 3 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2);
}
- /// Call a Lua function with 4 args
+ /** Call a Lua function with 4 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
{
cCSLock Lock(m_CriticalSection);
@@ -181,13 +221,13 @@ public:
}
protected:
- /// Maps command name into Lua function reference
+ /** Maps command name into Lua function reference */
typedef std::map<AString, int> CommandMap;
- /// Provides an array of Lua function references
+ /** Provides an array of Lua function references */
typedef std::vector<cLuaState::cRef *> cLuaRefs;
- /// Maps hook types into arrays of Lua function references to call for each hook type
+ /** Maps hook types into arrays of Lua function references to call for each hook type */
typedef std::map<int, cLuaRefs> cHookMap;
cCriticalSection m_CriticalSection;
@@ -198,7 +238,7 @@ protected:
cHookMap m_HookMap;
- /// Releases all Lua references and closes the LuaState
+ /** Releases all Lua references and closes the LuaState */
void Close(void);
} ; // tolua_export