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author | Mattes D <github@xoft.cz> | 2014-12-24 07:20:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-24 07:20:17 +0100 |
commit | ccdf03daaf880dd0c89a03b50c11eb083ee1cfb0 (patch) | |
tree | 445feea29fb0a2228cd8187821a1bf8e519c5807 /src/Bindings/PluginManager.h | |
parent | Added Vector3::TurnCW() and Vector3::TurnCCW() (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/PluginManager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 3a2aecc92..d4b82376a 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -207,10 +207,10 @@ public: bool CallHookPlayerFishing (cPlayer & a_Player, cItems a_Reward); bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition); bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition); + bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); + bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); bool CallHookPlayerShooting (cPlayer & a_Player); |