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author | Howaner <franzi.moos@googlemail.com> | 2014-11-14 22:33:54 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-11-14 22:33:54 +0100 |
commit | a0e1e43fc187d79021b4e84e70729255f7f690e2 (patch) | |
tree | 933304dcec7bc698bf7c0f70fe8938d46c642113 /src/BiomeDef.h | |
parent | ... in this world (diff) | |
parent | Noise3D: Added jungles. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BiomeDef.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/BiomeDef.h b/src/BiomeDef.h index f929596e9..84751cfd7 100644 --- a/src/BiomeDef.h +++ b/src/BiomeDef.h @@ -113,5 +113,20 @@ extern AString BiomeToString(int a_Biome); /** Returns true if the biome has no downfall - deserts and savannas */ extern bool IsBiomeNoDownfall(EMCSBiome a_Biome); +/** Returns true if the biome is an ocean biome. */ +inline bool IsBiomeOcean(int a_Biome) +{ + return ((a_Biome == biOcean) || (a_Biome == biDeepOcean)); +} + +/** Returns true if the biome is very cold +(has snow on ground everywhere, turns top water to ice, has snowfall instead of rain everywhere). +Doesn't report mildly cold biomes (where it snows above certain elevation), use IsBiomeCold() for those. */ +extern bool IsBiomeVeryCold(EMCSBiome a_Biome); + +/** Returns true if the biome is cold +(has snow and snowfall at higher elevations but not at regular heights). +Doesn't report Very Cold biomes, use IsBiomeVeryCold() for those. */ +extern bool IsBiomeCold(EMCSBiome a_Biome); // tolua_end |