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author | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
commit | 72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch) | |
tree | 748fee756010b1f36aa95162f762e21ee0d19c0a /src/BlockEntities/BeaconEntity.cpp | |
parent | Merge branch 'master' into ChunkLoader (diff) | |
parent | Fixed a crash in redstone simulator. (diff) | |
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Diffstat (limited to 'src/BlockEntities/BeaconEntity.cpp')
-rw-r--r-- | src/BlockEntities/BeaconEntity.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index fe5bcf143..85819446c 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -2,7 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BeaconEntity.h" -#include <algorithm> #include "../BlockArea.h" #include "../Entities/Player.h" @@ -98,7 +97,7 @@ bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect) m_PrimaryEffect = a_Effect; // Send window update: - if (GetWindow() != NULL) + if (GetWindow() != nullptr) { GetWindow()->SetProperty(1, m_PrimaryEffect); } @@ -120,7 +119,7 @@ bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect) m_SecondaryEffect = a_Effect; // Send window update: - if (GetWindow() != NULL) + if (GetWindow() != nullptr) { GetWindow()->SetProperty(2, m_SecondaryEffect); } @@ -185,7 +184,7 @@ void cBeaconEntity::UpdateBeacon(void) if (m_BeaconLevel != OldBeaconLevel) { // Send window update: - if (GetWindow() != NULL) + if (GetWindow() != nullptr) { GetWindow()->SetProperty(0, m_BeaconLevel); } @@ -228,7 +227,10 @@ void cBeaconEntity::GiveEffects(void) virtual bool Item(cPlayer * a_Player) { Vector3d PlayerPosition = Vector3d(a_Player->GetPosition()); - PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y); + if (PlayerPosition.y > (double)m_PosY) + { + PlayerPosition.y = (double)m_PosY; + } // TODO: Vanilla minecraft uses an AABB check instead of a radius one Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ); @@ -253,7 +255,7 @@ void cBeaconEntity::GiveEffects(void) , m_PrimaryEffect(a_PrimaryEffect) , m_SecondaryEffect(a_SecondaryEffect) , m_EffectLevel(a_EffectLevel) - {} + {}; } PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel); GetWorld()->ForEachPlayer(PlayerCallback); @@ -281,13 +283,13 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) void cBeaconEntity::UsedBy(cPlayer * a_Player) { cWindow * Window = GetWindow(); - if (Window == NULL) + if (Window == nullptr) { OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this)); Window = GetWindow(); } - - if (Window != NULL) + + if (Window != nullptr) { // if (a_Player->GetWindow() != Window) // -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ... @@ -305,3 +307,7 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateBlockEntity(*this); } + + + + |