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author | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-26 14:47:04 +0200 |
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committer | JoannisO <Joannis.Orlandos@gmail.com> | 2014-05-26 14:47:04 +0200 |
commit | 74801f564775ae4c6b70834f76167a54b8a84826 (patch) | |
tree | dd183ae4d0297e7561b0199097d3b56e54555b77 /src/BlockEntities/DispenserEntity.h | |
parent | Added Arrow- and FireCharge-Dispensing to DispenserEntity. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/DispenserEntity.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 02a34be37..9290bee5c 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -29,9 +29,16 @@ private: /// If such a bucket can fit, adds it to m_Contents and returns true bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType); + // Spawns a projectile of the given kind in front of the dispenser + void spawnProjectileFromDispenser(cChunk& a_Chunk, int& DispX, int& DispY, int& DispZ, cProjectileEntity::eKind kind); + // Returns how to aim the projectile Vector3d GetProjectileLookVector(cChunk & a_Chunk); /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export + + + + |